-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|188|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




therevillsgames

Don't Tap The Zombies

29th June 2014 Monkey, Android
A quick little game about not touching the Zombies!
Don't Tap The Zombies is an addictive survival game.
Watch your step and don't tap any Zombies!
Two Game Modes:
* Sprint 25 / Sprint 50
* Survival Mode / Fast
In Sprint mode you need to tap 25/50 sa*snip*


Erebel55

Lava Monkey

9th June 2014 Monkey, Android
Lava Monkey is an extremely addictive platform jumper.


Jayenkai

JNKBombers

22nd May 2014 Monkey, Cross Platform
Blow up yer mates!


Jayenkai

Platdude in Space

26th April 2014 Monkey, Cross Platform
Platdude ventures out on a quest through the stars...


Jayenkai

Platdude in The Endless Forest

28th January 2014 Monkey, Cross Platform
Platdude has a late night wander..


Jayenkai

Retroball

21st January 2014 Monkey, Cross Platform
Definitely Not Pong!!


Jayenkai

Greenie's Mini Quest

7th January 2014 Monkey, Cross Platform
Join Greenie on a dungeon-romping adventure!


Jayenkai

NeonPlat Extreme

14th December 2013 Monkey, Cross Platform
Like a giant soup of NeonPlat!


Jayenkai

MLG : Microscopic Lifeform Genocide

28th May 2013 Monkey, Cross Platform
Microbes 3?


Cower

3D Maths Classes

2nd March 2013 Monkey
A large-ish combined header of the libsnow-common maths classes.


Cower

Lua Glue Function Template

23rd February 2013 Monkey
A template for pushing glue functions for arbitrary functions onto Lua's stack.


Cower

Using GLFW with libdispatch on OS X

18th February 2013 Monkey, Mac
How to properly use GLFW with libdispatch on OS X


HoboBen

Better C error handling with goto and macros

1st December 2012 Monkey, Cross Platform
I use gotos for error handling in C. (yes this is a valid use for gotos). It allows me to jump to any point in cleanup section.
For a good example, see StackOverflow: stackoverflow.com
It just occurred to me that I could throw in a macro and automaticall*snip*


HoboBen

Obstacks for low memory and high performance

21st January 2012 Monkey
This article applies to C. In garbage collected languages, this is probably what NOT to do
When implementing a low-level data structure, e.g. linked list, hashmaps, it's common that individual elements are less than the smallest size malloc can allocate, *snip*


shroom_monk

.due.

19th July 2011 Monkey, Windows
Time travels only within the aura you project...


HoboBen

Exact supported OpenGL texture sizes

23rd June 2011 Monkey, Cross Platform
To get an idea of the maximum size textures your graphics card supports, you can use ''proxy textures'' in OpenGL 1.1 and above.
This can depend on the specific implementation of your textures, which is why this can't always be known in advance.
*snip*


HoboBen

Circular Buffer (C)

22nd April 2011 Monkey
A fast fixed-size buffer. which you can pretend is ''infinite memory'' for data that you don't care too much about.
When you write to it, it fills up until you start overwriting the oldest data. When reading, it returns the oldest data it has.
Id*snip*


HoboBen

Bi-directional C and Lua

12th January 2011 Monkey, Cross Platform
Just the simplest of examples. A C host program runs a Lua script, gets and sets the script's variables, runs the script's functions, and provides a C function for the script to call.
(Lua 5.1)
bidirectional.lua
[code]
FirstName = ''Unset'';
S*snip*


HoboBen

Convert a double to bytes and back in C

6th December 2010 Monkey, Server Based
By using a C union data structure, it's simple to convert a double to its raw bytes and back.
Note that the actual order of bytes varies depending on machine endianness.
[code]
#include <stdlib.h>
#include <stdio.h>
union {
double d; *snip*


Afr0

How to write a readable program in C

11th October 2010 Monkey, Cross Platform
A 'follow by example' tutorial


Jayenkai

NeoPlatDS

1st October 2010 Monkey, Nintendo DS
NeonPlat without the Neon!


blanko1324

To The Moon!

18th February 2010 Monkey, Windows
A Game for Gamma 4


blanko1324

Spaceship Sim

14th January 2010 Monkey, Windows
A small space project I've been fooling around with. (Inspired by Star Trek)


Jayenkai

Munky Blocks DS

24th November 2009 Monkey, Nintendo DS
Munky's back to eat again,
so grab some blocks and carry them.
Match them up to make them go,
Munky happy don't you know.


Afr0

BinaryStream

19th September 2009 Monkey, Nintendo DS
Binary (memory) stream in C++

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