-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|417|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

CS5 = (Crappy Shit 5)

5th November 2011

Price is not a consideration.
If you buy Photoshop through Adobe or a licensed retailer, you're a tool.
I bought my CS3 through eBay, saved lots of cash and am very pleased with it (haven't had a need to upgrade thus far).


Afr0

Unscramble the signal!!

3rd November 2011

UVB 76


Afr0

Java Coders

2nd November 2011

C# for me.
The only programming-project I have time for is TSO-R, and it is the only project I'll be working on until it is playable.


Afr0

Projection matrixes, and stuff...

1st November 2011

Ok so I looked over the code again and realized I had made a mistake:
[code] for (int i = 0; i < m_CurrentMesh.TexVertexCount; i++)
{
m_NormVerticies.TextureCoordinate.X = m_CurrentMesh.TextureVertDat*snip*


Afr0

Making Fixings

1st November 2011

I kinda know what you mean.
Yesterday I tried getting textures to show up on Sims, but I couldn't, even after many fixes.


Afr0

Choices,choices....

1st November 2011

Pft, I always suggest making an MMO, but you never listen!


Afr0

Projection matrixes, and stuff...

30th October 2011

I'm trying to figure out how to render Sims. And so far I'm able to render static meshes (although I've only tested with heads so far), but the problem is that I'm only able to render them sideways!
I can't for the life of me figure out how to configure t*snip*


Afr0

Ooooh!

30th October 2011

:D


Afr0

NeonPlat meets Idigidragon

29th October 2011

Damnit Jay, you need to learn how to do proper OOP!
Either that, or use a scripting-language. If you like copypasta, then something like Lua is great for copypasta.
In TSO-R, I've outsourced the creation of the GUI to Lua. Saves me hundreds of lines of C*snip*


Afr0

Text IN CENTER!

28th October 2011

I know Comic Sans isn't a very popular font, but it worked nicely for The Sims and TSO. :)
Yes, the SpriteFont class in XNA has a MeasureString() function, but I still needed to wrap my head around the maths. ;)


Afr0

Text IN CENTER!

27th October 2011

Well I'm using Comic Sans for rendering fonts (as that is more or less what the original TSO used), and I'm also not mixing uppercase and lowercase letters right now (as that would require rendering two different fonts at the same time for the desired effe*snip*


Afr0

Text IN CENTER!

27th October 2011

Does anyone have a bulletproof mathematical/algorithmical approach for centering text against a component (say, a button) given the component's x, y, width, height and the text's width and height?
I obviously don't know the text's x and y, as those are th*snip*


Afr0

NeonPlat meets Idigidragon

27th October 2011

lol, yes it does have music. I noticed now. :P
Too bad it isn't as great as your Fruityloops-songs.
Reason I didn't notice is because for most of this video it seems to settle upon some kind of deep bass-grind that isn't easy to pick up.


Afr0

NeonPlat meets Idigidragon

27th October 2011

I definately love the graphics. I'm a little disappointed by the lack of music though, I suppose it'll come later on.


Afr0

Decryption woes...

26th October 2011

Right, so after a lot of tweaking I finally got something working...
[*]Client sends the user's password hashed with the username as a salt. Packet also contains encryption key (which is currently unencrypted, simply because I haven't been bothered to det*snip*


Afr0

What Have You Done : 26th October 2011

26th October 2011

Ups
What did you get done this week.
[*]I found a way to encrypt a network connection safely using native .NET classes (yesterday, actually). The only weakness right now is that it relies on sending the key across the wire, and even though the key should*snip*


Afr0

Decryption woes...

22nd October 2011

I think I finally found a way to handle this;
[*] Client encrypts the first packet (which includes a randomly generated key) with a public key known to the server.
[*] Server decrypts packet, and then en/decrypts further messages using the key.
Instead *snip*


Afr0

Decryption woes...

19th October 2011

I'm using an ARC4 implementation to en/decrypt my packets, but the last character of the packet I'm decrypting is never decrypted!! :@
Why?
[code]// This source code is property of Atalasoft, Inc. (www.atalasoft.com)
// No warrantees expressed or implie*snip*


Afr0

What Have You Done : 19th October 2011

19th October 2011

Ups
What did you get done this week.
[*]I went to Rome and looked at churches in particular and architecture in general.
Did everything turn out as planned?
More or less. I had to order a new plane-ticket home because I missed my plane because it left *snip*


Afr0

Are salt hashes secure?

18th October 2011

[quote]--- What are you making, by the way? It sounds exciting![/quote]
I'm still working on TSO-R. Right now the plan is (in order of importance):
[li]Authentication[/li]
[li]Add more stuff to the GUI (city-selector dialog)[/li]
[li]Fix GUI (textboxes*snip*


Afr0

Are salt hashes secure?

9th October 2011

Sending an unsalted hash is less secure though. :\\
The whole point of a salted hash is to make it less attackable by rainbow tables. But then again sending the salt with the hash might just make that a moot point.
I suppose using the username as a salt m*snip*


Afr0

Are salt hashes secure?

9th October 2011

JL: The license is a standard GPLv2 license, but it states I am free to use other licenses as well.
The implementation of SRP I'm referring to isn't actually a library, it's just a couple of *.cs files.
I'm not well-versed in legalese, but what I'm worri*snip*


Afr0

Are salt hashes secure?

9th October 2011

I know that SRP is perfectly safe.
I realized that the reason it wasn't working is probably because I was doing something silly with the decryption (Im' using ARC4 to encrypt packets), but nevertheless, I feel like using salty hashes is much easier to imp*snip*


Afr0

Are salt hashes secure?

9th October 2011

I'm trying to implement a working authentication system using C#.
Now we all know that the username isn't an issue. It can be sent as plaintext.
I've been using an SRP (Secure Remote Password) implementation . Problem is, I don't like the license (GPL).*snip*


Afr0

RAGE!!!

6th October 2011

[quote]he's even said that the code he does write, often ends up being re-written by others.[/quote]
Source?

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