-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|394|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Collisions

23rd November 2012

Thanks!


Afr0

Collisions

23rd November 2012

These are files, but they're not filenames. They're IDs for files that (mostly) live inside of archives. I need to check IDs generated for files that aren't in archives against IDs for files that are in archives.
I just downloaded SQLite and thought of us*snip*


Afr0

Collisions

23rd November 2012

So, what's the most efficient way of checking for collisions between thousands of keys and fix if any are found? I'm looking for a solution that won't take a week...
The thing is, I'm forced to generate random IDs for unarchived files used by The Sims Onl*snip*


Afr0

Your Top 10 Games

19th November 2012

1. The Sims Online - why the hell else would I spend nearly two years remaking it?!
2. World of Warcraft - I spent wayyy too much time playing this game.
3. Mass Effects - I can't decide which one, they're all good!
4. Sim City 3k - My favourite Sim Cit*snip*


Afr0

Top 100 Games

19th November 2012

I like that The Sims came as one of the best games of 2000. But other than that, I pretty much agree. By the way, not many people are privy to this information, but The Sims should also be listed as one of the technologically most advanced games of its tim*snip*


Afr0

Best way to start with java?

17th November 2012

Depending on how much language experience you have, you shouldn't really need to "learn" Java. Being a C# afficionado myself, I find that Java is really easy to understand.
But the general rule of thumb is that the more languages you learn, the easier it *snip*


Afr0

Lorena Gabriella Spare!

15th November 2012

Grats!


Afr0

Passing Orion

15th November 2012

Been a while!
Check out Afr0games.com!


Afr0

PMC Platformer Thoughts

9th November 2012

Not sure why, but I feel like it should have networking capabilities. That way it wouldn't matter if you were playing on lappy or IOS!


Afr0

CS5 = (Crappy Shit 5)

9th November 2012

Will do!!


Afr0

CS5 = (Crappy Shit 5)

9th November 2012

Just thought I'd clean my slate once and for all here:
(Image.jpg)
(Image.jpg)
(Image.jpg)


Afr0

What Have You Done : 7th November 2012

8th November 2012

Ups
What did you get done this week.
[*]Visited old friends. Yay!
[*]Started to transition the loading code in Project Dollhouse from using ulong IDs (which cannot be mapped to specific archives without string comparison), to using FileIDs (which can be*snip*


Afr0

Fight cancer!

6th November 2012

Tis (Linkage).
Are you ready to fight cancer? Post a link to your profile if you are!
Here's mine!


Afr0

Windoze 8 upgrade

6th November 2012

Microsoft's running a campaign where you can update to Win8 for 249NOK (roundabout 27GBP) until 31st of January.
I dunno if it's an international campaign, but anyways - aside from the indie dev issue(s), what are the pros and cons?
Should I upgrade for *snip*


Afr0

Picade

1st November 2012

Uhm, what?
There are at least a dozen free IDEs out there for various languages, and Visual Studio Express is among the better ones.
These days you can get a PC for the price of a RPi, unless you're dieing to run the latest games (which you shouldn't con*snip*


Afr0

Picade

1st November 2012

I believe if kids really want to learn to program, they'll learn it regardless. When I started, I wanted to learn to create games - as I went along, I found that I fell in love with programming more than the actual "making a game" part of it.
As I write t*snip*


Afr0

Disney buys Lucas

31st October 2012

[quote]Geeze, not even Disney would dare to pure-CGI the whole thing![/quote]
To be honest, they wouldn't have to. They've gotten the technology to the point now where they could put CGI versions of Luke, Leia and Han into real live footage and make them *snip*


Afr0

Disney buys Lucas

31st October 2012

Actually, I'd want for this movie to at least be partially CGI (like Avatar). Better CGI than hire some actors and get them to look like younger versions of the original ones (granted, who actually acts the part doesn't matter that much - they proved with *snip*


Afr0

Disney buys Lucas

31st October 2012

I read that Disney plans to release Star Wars 7 (!) in 2014. If that's the case, I can only pray to the filmgods that they hire Cameron or Jackson as a director, and get Hamill, Ford and Fisher into those blue suits so they'll look like they're 35 again!


Afr0

Print the clipboard

30th October 2012

Post your code?


Afr0

Hurricane Sandy

29th October 2012

Hurricanes are awesome, makes for good Instagram pics and keeps school cancelled ;)


Afr0

Preloading assets in C#

28th October 2012

Yeah, that's the issue. There's no way to know which assets are used to create sims. But me and Andrew found out through a lengthy conversation on Facebook that packingslips.dat are used in conjunction with *.xml files in the packingslips folder to map the*snip*


Afr0

Preloading assets in C#

28th October 2012

So I've run some tests and changed the code around a little, and somehow the cache ALWAYS ends up being EXACTLY the same size, down to the last byte. Can someone PLEASE explain what's going on? I'll paste the entire class, minus the methods that aren't bei*snip*


Afr0

Preloading assets in C#

27th October 2012

Because I can't preload all the assets? The meshes alone are 100megs compressed! If the cache is at 250 megs I might be able to fit it all in, but decompressing all that data takes time.
Anyhow, here's my current approach:
[code] //Load a bunc*snip*


Afr0

Preloading assets in C#

27th October 2012

Soo... does anyone have any idea how to make this more random? Preferably as random as possible. Any ideas and suggestions are welcome!
[code] Random Rnd = new Random(DateTime.Now.Millisecond);
if (Rnd.Next() < 100)
{ *snip*

Newer Posts More - Older Posts