-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|153|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




bram32

Jay's Crappy July

15th July 2012
Sorry to hear this, man. Hopefully you'll get better soon.


bram32

array Problem

8th January 2012
Hey dna,
I think it is the assignment to Mid$ that doesn't work:
Mid$(E$[J],S,1)="/"
Should be something like:
E$[J] = Left$(E$[j],S-1) + "/" + Mid$(E$[j],S+1)


bram32

Bit mapped fonts

8th March 2011
There is also JuicyFonts. It is free, and comes with .BB source.


bram32

Raycaster: Textured walls?

24th February 2011
Maybe PixmapWindow?


bram32

B2D or B3D Screen size

15th February 2011
I don't think so. But you can use this tool (German language) to convert your program to a windowless program. (Linkage)
Simply drag your (non-debug) exe onto it. If you do so, create a program that doesn't use Graphics/Graphics3D.


bram32

PlayMyCode - Beta testers wanted

22nd January 2011
It looks great, man. The language looks very straightforward and I like the site's interface. The sandbox is a good feature. It's cool to see the games people created.


bram32

CLS

8th November 2010
In education, I noticed a lot of people nowadays have trouble understanding this cls-drawimage-flip principle.
They seem to assume that each image that is drawn onto the screen consumes memory. The logic behind this is 'I see an object, so the object is *snip*


bram32

Pascal - MIDLet Pascal

1st October 2010
readln is like an Input command, right? You might wanna replace that with a text input box, and then use the value that is entered there.


bram32

Free multi platform language?

1st October 2010
You could look at 'Lazarus'? (Linkage) (Linkage)


bram32

WHAT !... Do my eyeballs decieve me?

4th September 2010
[quote]Multidimensional arrays are out[/quote]
I think that is because BlitzMax allows you to resize arrays. Perhaps that is something that is difficult to port to all these different platforms?


bram32

Blitz 2D and 3D Printing

22nd August 2010
Have you tried using OpenFile("lpt1:")?


bram32

ZzzzzZzzzz

17th July 2010
Don't use your computer or watch television after 18:00. Bit boring, but it works well enough.


bram32

Aw, geeze, Flamewar...

10th July 2010
I would normally go for the first option, unless I write a long list of constant/static values, then I'd prefer the second one.


bram32

VBO/IBO Terrain Rendering Problem

30th June 2010
From the second screenshot, it looks like the last row of triangles is connected to the first row, so they span the entire terrain. Maybe they are connected to (0,0,0), caused by references to empty vertices in the triangles?


bram32

Center text different resolutions?

12th June 2010
What is info0$? What is tx, ty and nx? What is url_x, url_y, and url$? Where should this function be placed? What resolutions are you trying?
There is one thing, that might not have to do with your question: you shouldn't use LoadFont in a loop. At least:*snip*


bram32

text smudging across screen?

5th June 2010
Also, it could be nice if you told us how you solved it? In case somebody else with a similair problem reads this topic in the future.


bram32

SuperTurtle as a community project

5th June 2010
I'm not sure if it will work as a community project. Usually, community projects need to have a very committed group working on it. For myself, although I like the idea, I have too much other stuff to work on. But I do like the idea, from an experimental k*snip*


bram32

text smudging across screen?

4th June 2010
Well, basically you could move text, if you would use a sprite that is textured with a text. Else, indeed, you'd need to redraw it on each frame.


bram32

SuperTurtle as a community project

4th June 2010
Well, there would be a number of approaches for that. In the VM.bb file, at line 195, there is a part that says: thread\\Variable[code] = var. This is where a (new) thread variable is assigned.
If you replace it by your own, existing instance of GSV_Var, w*snip*


bram32

SuperTurtle as a community project

4th June 2010
I have also a license for BriskVM. Did you download any of the recent versions? The last update I downloaded was pretty good. It solved all strange things I encountered before that.
About GameScript, It's been a while since I used it, and I was only using*snip*


bram32

SuperTurtle as a community project

3rd June 2010
BMax could be much easier, with it's rotation and scaling commands. I have a bmax port of gamescript, if you need it.


bram32

SuperTurtle as a community project

3rd June 2010
You could look at GameScript, which is a scripting language for using in Blitz3D. I have used it in the past, and I found it quite good: (Linkage)


bram32

Physics II

2nd June 2010
Today I included physics. That is fun to play with.
link here


bram32

physics

30th May 2010
Today, I looked into a physics library in haXe. I want to include physics in my language. I find the physics library very user friendly, however I should look into it a bit more.
I was suprised to see BMX will be supporting Flash as well pretty soon. I wo*snip*


bram32

savebmp?

30th May 2010
You could perhaps look into the FreeImage dll+decls.

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