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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|377|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> In-Development -> Noggin

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Wed, 14 May 2025, 16:22
cyangames
ohhh, so, there's access to hblank in sgdk?
Thu, 15 May 2025, 00:49
spinal
I took a few days to get it working "correctly". I have an interrupt running first at line 24 to reset the interrupt, then every 28 lines after that, each time scrolling the screen up by 4px, so that every 4th tile row looks only half as high. Then every second column of cards is drawn on the second layer, which is scrolled sideways by 4px and drawing the third, fifth and seventh column one extra tile to the left.

I might have to do it the boring way though, it screws up the actual map update. I might just have to draw four lots of cards with different x and y offsets withing the tiles

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Thu, 15 May 2025, 12:54
spinal
Fixed issues by pausing the interrupt when drawing the whole screen, dont need to do it for each card, they render fast enough.



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