123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|116|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> In-Development -> MealWorm (Snake Game)

Thu, 12 Jan 2023, 17:39
steve_ancell

MealWorm (Snake Game)


Not quite finished, yet, but I dare say I'm getting there.


Thu, 12 Jan 2023, 17:41
steve_ancell
I'm re-coding this from the ground up, my last attempt (back in 2018) was full of bugz.
Thu, 12 Jan 2023, 18:01
Jayenkai
Good luck!
Thu, 12 Jan 2023, 23:56
cyangames
Noice! Who doesn't love some Snake
Fri, 13 Jan 2023, 00:42
Kuron
Looks really nice.
Fri, 13 Jan 2023, 02:12
steve_ancell
Thanks guys.
Fri, 13 Jan 2023, 03:57
rockford
Nice. Name is good too
Sun, 29 Jan 2023, 05:56
steve_ancell
Having a break from the coding side of things so I can spend some time on designing the levels layout.



|edit| Yeah!, it's multi level |edit|
Sun, 29 Jan 2023, 17:25
Kuron
Slight hijack, but like the editor.
Sun, 29 Jan 2023, 22:16
steve_ancell
That's the AGK Studio IDE.
Mon, 30 Jan 2023, 01:00
Kuron
I know. First time of seeing it in action though and I like how intuitive it is. They have come a long way since the editor in the original Dark Basic which killed a brand new $500 19" monitor in two weeks. They did not digitally switch back then and the continual switching resolutions fried the relay.

Looking good Steve.
Mon, 30 Jan 2023, 02:37
cyangames
Mmmmm IDE, I miss those
Mon, 30 Jan 2023, 07:26
steve_ancell
What AGK Studio doesn't allow is numerical access to individual scenes where the pure coding side does, every scene is turned into hard code and compiled as is. The way I get around it is put all levels into one scene and then the following formula to convert a level index into coordinates and then get rid of everything else that's not inside the play area to save memory.


Tue, 07 Mar 2023, 23:55
steve_ancell
I still haven't given up on this, here's a few screenshots.






Wed, 08 Mar 2023, 00:25
Jayenkai
I like the mazes. Looking good
Wed, 08 Mar 2023, 00:26
steve_ancell
Cheers mate.
Thu, 09 Mar 2023, 07:14
cyangames
Best of luck with finishing this one off Looking forward to seeing it in action!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 13 Mar 2023, 19:54
steve_ancell
Weyhey, me did a pause screen!




Mon, 13 Mar 2023, 19:59
steve_ancell
The PAUSE message actually jumps out at the screen when first paused and then shrinks back when un-paused, I forgot to show that on the GIF though.
Mon, 13 Mar 2023, 22:24
Jayenkai
Weee
That's cute!
Tue, 14 Mar 2023, 06:36
steve_ancell
Thanks mate.
Tue, 14 Mar 2023, 07:33
cyangames
Hehe, nice Paws
Tue, 14 Mar 2023, 14:58
steve_ancell
Thanks mate. Those paws were originally brown when I created them for another project a while back, they didn't seem bold enough against the background so I changed them to black.