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Socoder -> Off Topic -> 'Resolutions' compo

Sun, 26 Aug 2007, 16:11
Jayenkai
Compo time!
Compo Basics : Create a game with a resolution of 256x256 or lower.
Compo Ends : November 1st.

Pretty much no other biggy rules, other than the game mustn't last more than about 5 minutes, 'cos they want lots of people to be able to play it at "a giant party for your game, in Montreal." on Nov 28th.

Oh, and "Your game should not rely on audio of any kind (no sound will be fed out of the game at the event)."

..
Additionally : You are allowed to scale your graphics, so doing a 64x64 pixel-grid in 640x640 is ok, so long as you don't go "Smooth Scrolling" them around.. Stick to the 64x64 grid.

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Sun, 26 Aug 2007, 16:19
Nolan
Do XBox360 controllers relay input to the Joystick commands in blitz? I've never used them before, and seeing as this compo requires compatibility with an xbox360 controller, I might as well ask now.

Anyway, looks interesting. I may enter this one.

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nolandc.com
Sun, 26 Aug 2007, 16:23
Jayenkai
X360 pads work as standard pads, so should just work as typical inputs..

Quite what the button layout is, though, I've no idea!

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Sun, 26 Aug 2007, 16:34
blanko1324
I think I'll do it. For those of you that need a Xbox360 controller and don't have a 360, here's a wired one made for XP:

Link

I'll have to buy one if I think I have an idea worth entering.

|edit| Does anyone know if HGE has gamepad support yet? |edit|

|edit| I don't think it does. Guess it's back to BB! |edit|

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Sun, 26 Aug 2007, 16:55
magicman
hum, i dont know what i could make but im sure i could come up with some simplistic idea.

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Stuff... Yeah...
Sun, 26 Aug 2007, 17:10
blanko1324
Do you think if I programmed it with a Madcatz brand Xbox360 controller, I'd have problems switching to a Microsoft brand one?

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