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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|517|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Game Time!

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Mon, 07 May 2007, 04:02
Jayenkai
You know that game where you write a line of a story, then the next forum member carries it on.
I figured we could do something like that..

Add a bit, pass it on..



You can add as little or as much as you'd like.
You may also tweak bits as you see fit.

But before you post your alteration, reload the page to ensure that no-one else has posted in the time it took you to do your tweak.

-=-=-
''Load, Next List!''
Mon, 07 May 2007, 04:38
shroom_monk
Just had to add some gravity:



-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Mon, 07 May 2007, 04:55
blanko1324
Collect the blue dots to earn points



Best forum game ever.

-=-=-
My Twitter
Mon, 07 May 2007, 05:19
shroom_monk
Fixed glitch in gravity, changed bits of gravity, and now blocks are affected by gravity:


-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Mon, 07 May 2007, 05:22
shroom_monk
Aah! That made it possible to loose blocks off the screen, cos the gravity has less effect. Fixed:


|edit| That last code was broke. Fixed again! |edit|

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Mon, 07 May 2007, 05:42
Jayenkai


Added death if you're in the black hole.
Shifted a few bits about (mostly so that collectable's aren't shifted every player!)

-=-=-
''Load, Next List!''
Mon, 07 May 2007, 05:58
Blitz3Dman
Curses, Jay, you posted when I was about to put mine up.

I added some nice looking particles, a win screen, and, er, not much else.



Best... forum... game... ever!!

Very much fun, really.


funny bit of code that just happened to be this way:


-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Mon, 07 May 2007, 06:01
shroom_monk
Made game playable for those with slow computers



-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Mon, 07 May 2007, 07:46
Jayenkai
Made the walls bouncy instead of wraparound. Wraparound + moving objects + multiple blackholes = Collectables flying around the screen at 1,000,000 mph! So.. Bouncy it is!

Tweaked the scoring methods.. added Levels..



|edit| Quick tweak to add "Best Score |edit|

-=-=-
''Load, Next List!''
Mon, 07 May 2007, 09:39
JL235
Unified the conventions.



pl.Player rather then pl.ayer
p.Particle rather then p.article
g.Gravity rather then grav.ity
c.Collectible rather then collect.ible

vx, xv, vy, xy, Gox and Goy are now 'dx' and 'dy' FOR ALL TYPES.

X and Y of Player type changed to x and y.

Added white circle outlin for Gravity type drawing.

Padded a few lines out, so they are no longer over one line.

Added a few minor comments.
Mon, 07 May 2007, 10:33
Jayenkai
<gripe mode>

"c\x" is 100% less obvious than "Collect\x"
"c.Collectable" might look better, but I'm not using the variable "Collectable" over and over, I'm using the "C" bit.. In that case "Collect" is much better.

I know which I'd pick!


I purposely left a black black hole on a slightly lesser black sky so that the black black hole was almost invisible.. It's a black hole in the black of space.. And Space is Black.. And a Black Hole is Black.. See Red Dwarf for further details.

Oh, and X and Y of Player changed to x and y.... Wow. If Blitz gave a munky about that, I'm sure it would've been worth it!

..
And you didn't add anything. you're supposed to add something..

</gripe mode>



Added New Starfield
|edit| Fixed a tiny Gravity vs Player bug which seems to have snuck in AGES ago! |edit|

-=-=-
''Load, Next List!''
Mon, 07 May 2007, 11:21
JL235
I did add something, readability.

I changed the black holes because at first I was sitting here thinking 'why am I dying?'. You can barely see them, and that may annoy some people.

Blitz may not care about changing X to x, but it helps to unify the code for the next person. I was simply typing out every change I had made. You must admit that 'dx' and 'dy' is better then three different names.

Also 'ible' tells me nothing about what the Type is or does. I changed it Collect and subsequently 'c.Collect' so it fits as a convention (like p.Particle and g.Gravity). But I can agree with your point, and the reason I made these changes is to make it easier to read. c does say less about the variable then 'collect', so feel free to change it.

But I think 'collect.Collectible' says far more, and as a result is more appropriate, then 'collect.ible'.

To be honest I'm not planning to add anything else, but I think people should make more detailed reports about their additions and changes. For the next guy.

|edit| The code also needs more commenting. Just little things to help show which section related to what. It'll be quicker (and so easier) for someone new to get involved. |edit|
Mon, 07 May 2007, 12:38
blanko1324
This game is out of control! It's a monster!
Mon, 07 May 2007, 15:20
Phoenix


Dug up Blitz3D on my hard drive and made a bad attempt at making the game more difficult
Mon, 07 May 2007, 15:55
Blitz3Dman
Tweaked the difficulty a bit and added some images instead of Rects and Ovals.



-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Mon, 07 May 2007, 18:25
Jayenkai
At a slight request, can we remove the 50Kb of midi data from all future versions? (I don't like the idea of the database clogging up with 50kb of data being repeatedly posted to the forum!)

-=-=-
''Load, Next List!''
Tue, 08 May 2007, 00:02
shroom_monk
Just gotta love that music!!! Jay, when you say remove from future versions, does that mean remove it from the game, of just don't post it?

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Tue, 08 May 2007, 00:47
Yayyak
Just cut out the data, and replace it with a comment saying where it should go. That way people can just copy and paste the data back in again.
Tue, 08 May 2007, 06:01
Blitz3Dman
|moan| It's exceeded B3D demo version code limit and the music refuses to play for BB2D for some reason. |moan|

-=-=-
There are 10 kinds of people in this world -

( Insert 16 remarks about to what extent people know hex here )
Tue, 08 May 2007, 09:24
power mousey

wow, a lot has already been added
and also coded.

If you all like
I'll write the intro and
also the game manual. True.
Tue, 08 May 2007, 11:12
shroom_monk
This is really cool! We've done so much. I wonder what else we could add...

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Tue, 08 May 2007, 11:36
JL235
a storyline?
Tue, 08 May 2007, 11:44
shroom_monk
Also, what about:
-Enemies
-Power-Ups
...
-Mushrooms!

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Tue, 08 May 2007, 12:03
power mousey

Shroom and DD,

thats what I mean by an intro...is a storyline.
Nothing complex or long....I think for this game.
Unless you like or want me to make it fancy and
frivilous.

I think something just short, clear and concise.
and oh Shroom, I like that suggestion of power ups and/or enemies: mushrooms, natch naturally.
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