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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|427|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Text Not Displaying

Thu, 25 Apr 2013, 18:36
dna
Hey All.

In this source


The text is not displaying for some reason when the caps lock is on.
What am I doing wrong in this source?


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DNA
Fri, 26 Apr 2013, 03:18
waroffice
is IN$ defined as a global?
Fri, 26 Apr 2013, 06:11
steve_ancell
My Tetris clone has functions that replace the Input command, for inputting a name into the highscore table, you're more than welcome to rip those out and use them. Assuming that's what you're trying to achieve.


socoder.net/uploads/51/TetrisClone.zip
Sat, 27 Apr 2013, 14:20
dna
@Steve: Thanks Steve.

@Waroffice: No I did not declare it as a global variable. I never thought it would be necessary.


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DNA
Sun, 28 Apr 2013, 14:19
dna
Wow Steve. That code.
Sun, 28 Apr 2013, 16:10
steve_ancell
dna Wow Steve. That code.

Yeah, chaos ain't it!.
Sun, 28 Apr 2013, 16:14
steve_ancell
InputHighScore() would be the function you are looking for.
Mon, 29 Apr 2013, 16:14
dna
I tried that routine and it's calling other routines
That does not stand alone.

I might use what I have. When finished it would stand alone in any source.

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DNA
Tue, 30 Apr 2013, 16:15
dna
The routine just waits for a character and then exits after I press a key.

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DNA
Thu, 02 May 2013, 14:13
dna
Hey All



I got this code to work for the input however, I'm having trouble with a thin cursor flashing. I'm trying to make the cursor flash in this like a word processor does.


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DNA
Thu, 02 May 2013, 17:24
steve_ancell
Create a timer function and use that to make a variable switch between true and false, then use that to regulate displaying and not displaying the cursor.
Thu, 02 May 2013, 17:33
steve_ancell
Here's something to get you started, I just ripped some timer functions from my Mutant Monty game.