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Socoder -> What Have You Done -> What Have You Done : 9th November 2011

Wed, 09 Nov 2011, 05:43
Jayenkai

Ups

What've you done lately?
  • NeonPlat Adventures!!!!!!

    Still?
    More tweaks.
    It's more the endy stuff, now, though.
    Calendar's a bit neater.
    Titles are rejigged.
    Easy-Hard is more obvious.
    .. the little things.

    Downs

    What didn't you get done?
    Nothing Planned.


    Now

    What are you working on right now?
    Today I'm converting 800 lines of the Level Builder from Blitz to Obj-C so it works on the iPhing.

    How's that going?
    Slow!
    It's taken about 2.5 hours to get through the first 300 lines of the Level Builder, and that's still not touching the actual lumpy bit.

    ..
    But hey, what d'you expect.
    It's Jaycode, so it's all crazy shit!!
    Random ideas = throw in a variable!
    That doesn't go down too well in iOS town.

    As such, I'm doing things properly now.
    The "quick build" is essentially finished, so while I convert everything over to iOS, I'm also neatening up the Blitz edition, too.
    I've backed up the "final-ish" edition, that'll be released on Sunday, then the "neater" version will have extras added to it at a later date, and be released as NeonPlat Adventures Plus, or something similarly titled..
    That won't be happening for a while, though..

    Mostly 'cos things are getting crazy here!!


    Next

    What's the plan for the week ahead?
    I'm releasing NeonPlat Adventures!!
    \o/ !!!YEAY!!! \o/

    Sunday 13th November 2011
    AGameAWeek.com

    (and here, obviously!)

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  • Thu, 10 Nov 2011, 05:31
    Afr0
    Today I'm converting 800 lines of the Level Builder from Blitz to Obj-C so it works on the iPhing.


    The "quick build" is essentially finished, so while I convert everything over to iOS, I'm also neatening up the Blitz edition, too.


    Yeaay! \o/
    You'll love yourself for it in the end

    -=-=-
    Afr0 Games

    Project Dollhouse on Github - Please fork!
    Thu, 10 Nov 2011, 06:25
    Jayenkai
    It started well!! Just that I got to the point where I realised I had to do 50 baddies, and THEN 50 powerups to go with 'em!!!
    .. The variablenames started slipping about that point

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