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Pixel_Outlaw
Created : 13 June 2025
Edited : 13 June 2025

Back to Game Programming



Still finding time to work on my shmup with a friend.
I never name things early, it's proven bad luck.

I've got enemy types moving quite nicely now with several abstractions over a generalized Mover type.

Honestly after about 13 years it's fun to go back to BlitzMax and try the new NG features.

My friend psilord is designing a virtual CPU that will make my BPU model more robust mimicking some known architectures.

Please know my pixel art is not for public use.
I'm providing a public repository but the code is not free for public use.

BlitzShmup Source (Note the main file shmup.bmx has a lot of clutter test code in it currently - sloppy for now)

Click thumb below for animation.

 

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