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Socoder -> Language Tests -> JSE - Optimisationalism 4

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Sat, 23 Sep 2023, 15:10
spinal
Weird, you'd expect the first to be quicker because it sould stop checking once it's found the correct one. The second will check loads even after the correct command has been found.
Unless it has something to do with the number of cases in a switch.

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Sat, 30 Sep 2023, 15:03
Jayenkai
Been playing a lot with JSE, the past couple of days, adding a bunch of new image functions that ended up making things worse. D'oh!

I've scaled back a ton, now, and if you're in the mood to compare..

Main version (root, v.3ghh) vs Newest Test (index_.html, v.3ghj)
(Be sure to refresh, then check the FPS display to check the version.)

Run the same Optimisationalism 4 in each one, and let me know just generally better or worse. Be sure to close the browser and re-open in-between tests.

There shouldn't, hopefully, be too much of a difference between these two. Honestly I'm just double checking I haven't made things infinitely worse!

New features Mostly here. Works marginally better in the index_.html edition
A lot of today's work has been about rejigging the entire way the output works, making the screen scaling stuff that little bit more (maybe) optimised, whilst allowing for the new lighting/shading/shadow/glow/blur stuff.
*ugh*

Anyway, let me know which is faster.. old index.html or new index_.html
..or at the very least, if they're about the same.
Thanks, all!

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Sun, 01 Oct 2023, 10:39
Pakz


The top one. The first link was a lower value. Not sure of that means ot is faster or slower.

Edit : this was on iPhone 13 in portrait mode.
Sun, 01 Oct 2023, 11:37
Jayenkai
Yeah, that's roughly what I'd expect. Some better, some worse.
Really hoping someone with a slower setup can chip in, so I have more apparent changes.
But as far as your values go, there's a few cases where things are indeed slower. I'll need to figure out why that might be.

It's Mills() taken, by the way, so lower=faster=better

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Sun, 01 Oct 2023, 11:45
Pakz
Things like cache sizes on a chip seem to have an impact too. That I was reading. I imagine optimizing for modern and old architectures might turn into a problem.
Sun, 01 Oct 2023, 11:54
Jayenkai
Any optimising I can make for slower system will be good for all!
True, on my system it's a teeny speedup each time, but all those little nips and tucks all add together.

... I just have to remember that when I code something that does WAY too much, that it'll struggle on everyone else's systems

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Sun, 01 Oct 2023, 12:00
Pakz


I used my mums 2 or 3 year old motorola phone. The left one is the older engine. The first link.

There was some background activity though.
Sun, 01 Oct 2023, 12:32
Jayenkai
Seems like the Plain Text is getting worse! Eeek!! Can't have that..

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