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Socoder -> Console Coding -> SecondBASIC - MegaDrive Dev

Posted : Sunday, 12 September 2021, 11:55
Jayenkai
SecondBASIC : Basic for MegaDrive dev? Linkage

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Posted : Sunday, 12 September 2021, 11:55
ProHiScore
Wow that looks awesome! I would love to make a game for an old console.
Posted : Monday, 13 September 2021, 08:17
rychan
Sounds nice


GBDK is pretty easy to pick up an play about with if you fancy making some Gameboy stuff also

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Posted : Wednesday, 15 September 2021, 07:44
Jayenkai
Can't grapple a starting point with this language.
Doesn't help that the examples are absolutely mindnumbingly useless.
I mean, sure, the example shows how to use the command.. But..

AddSprite "example"

No.. That's NOT how an example's supposed to work..
The example should show you how to actually use something, not just that you can write a single line.
Grrr..

How do I set the image that's supposed to be in the sprite?
Where do I load the image?
What format should the image be in?
Where should I put the image?!
ANYTHING!!!
LITERALLY ANY INFORMATION AT ALL!!!

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Posted : Wednesday, 15 September 2021, 07:59
steve_ancell
@Jay:
Yeah, looks like gibberish to me too.
Posted : Wednesday, 15 September 2021, 08:01
steve_ancell
<height> Required. This is the sprites height in tiles. Valid values are 1, 2, 3, and 4
<width> Required. This is the sprites width in tiles. Valid values are 1, 2, 3, and 4

I've never known sprite dimensions to have maximum values like that before, the only bit that makes sense is that it returns an integer as a handle.
Posted : Wednesday, 15 September 2021, 08:04
steve_ancell
Fuckin' Hell, that documentation is pants!
Posted : Wednesday, 15 September 2021, 10:25
ProHiScore
haha
Posted : Wednesday, 15 September 2021, 12:19
rockford
It's like BlitzMax all over again!