123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|75|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Question of the Day    


Sat, 13 Sep 2008, 15:07
Jayenkai
So, with all the nattering in the Spore topic, what's your own personal view?
It's one thing to say other folk should allow games to just be, and not mess about with passcodes, unlock keys, online activations and the lot.. But what if it was your game?

If you created a game that sold, online, at all.. Say.. Maybe a £5 game, or so.
Would you then overly protect it with all of your might?
Or would you give the folk that paid for it, a nice working program?

Personally, I'd opt for the "Just play it" option.

-=-=-
''Load, Next List!''
Sat, 13 Sep 2008, 15:15
HoboBen
I'd be quite chuffed if people pirated anything I wrote

I'll probably never sell anything though. It's not worth the bother for the single copy I'd sell to my mum.

-=-=-
blog | work | code | more code
Sat, 13 Sep 2008, 15:28
spinal
Games are meant to be played. If you have to complete a rubic's cube before you are allowed to do that, then the game probably isn't good enough anyway.

If anyone wants to pirate anything i have done, it would prove that what i make is at least popular enough for people to play, even if they don't want to give me money for it.

-=-=-
Check out my excellent homepage!
Sat, 13 Sep 2008, 15:36
Stealth
Here is what I would do:

1) Hard-code the serial number in the game (maybe just in a data file).

2) When you install the game the only thing it will prompt you to do is activate the software online. Just a quick "activation" and your set. No limits on activations, but if I noticed there were was a rapid influx of people using a serial number I would ban it.

-=-=-
Quit posting and try Google.
Sat, 13 Sep 2008, 19:31
Orion Pax
I would add protection to my games but I wouldnt overhaul it to the point that it would piss off my loyal fan base. I would just do a simple serial number with online activation and ban if I see a crap load of any particular number go through. No more than that. Not forcing protection down someones throat. And unlimited installs/backups.
Sun, 14 Sep 2008, 01:29
Dabz
Hey chaps!

I hate to see piracy happen, but it doesnt matter what you/a company do to protect your/their software, or how much time or money ploughed into security... Theres always someone that little bit cleverer than you/them, and will smash it open, especially if the game is good enough to crack.

Presenting walls to some people, like software security will only make them rise to the occasion and attempt to beat it, much ike sticking a plank of wood over the treads on a set of ladders then putting a "Do Not Climb" notice on it... Its painstaking obvious that someone will see it and have a go climbing up the ladder.

IMO the only way to beat the crackers is to rip the protection out in the first place and use the money it would've cost in the game/app itself.

Regarding the actual piracy, as in, the illegal distribution of your software, well, I'm currently in the camp where for every copy pirated, thats one copy you never had a sale for anyway.

This is my view, obviously there are coders out there that would take a different stance, as thats their bread and butter pudding... Because it really must be a horrible feeling watching your hard work appear for free on torrent sites etc etc

If and when I do release something, I may change that view myself, depending, but currently, all I can do personally is respect other peoples IP and play the game the right way... Try then buy, or get on with using them serial codes!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Sun, 14 Sep 2008, 02:10
shroom_monk
With anything, no matter how much security you put on it, it will be possible to crack, since it will be possible to legitemately use. I think you should just have a simple system like Stealth suggested, that isn't so overly complicated and punishing on the honest, but makes it more difficult to be cracked. If people can buy your game honestly and use it easily, they may not want to download a cracked version.

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Sun, 14 Sep 2008, 11:40
Stealth
Another thing is, it only takes one crack before the game is entirely venerable. No matter how complex it is, once someone cracks it once, it's going to spread like wildfire.


-=-=-
Quit posting and try Google.