123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|75|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Question of the Day    


Thu, 03 Apr 2008, 06:03
Jayenkai
What's the largest coding project you've ever attempted, and did you pull it off?

Mine's probably Stringy Things. But that's more an ongoing "chuck in a couple of games whilst you go" type of project. The actual engine took no more than a few days, and each game's quite easy to add due to the fact that the word list functions are already in there.

Other than that.. Maybe Platdude Blitz. It took ages to get done! True, it's showing it's age, now, and I could probably do much better. But it was a large project at the time!

-=-=-
''Load, Next List!''
Thu, 03 Apr 2008, 06:56
JL235
My programming language, and yes it's still not complete. Currently it's over 13,000 lines, so it's not actually that big. Although it does also rely on another project which is 2,000 lines and Java_Cup which is a little over 10,000 lines.
Thu, 03 Apr 2008, 16:01
HoboBen
Probably my FPS.

I keep starting it over and over, and each time I get more features packed into less code. My last attempt was probably only about 3,000 lines in total (plus about 200 scripts), but I know now that I could have managed it in half the code...

Which is really the reason I did that scripting unit for Cobra - when it was a simple 300 line settings reader it was a heck of a help, but now that it's nearly 1,500 lines I can implement a scripting engine with any syntax I want in seconds.

Once I've got the GUI out the way, I'm going to go back to the FPS.

-=-=-
blog | work | code | more code
Fri, 04 Apr 2008, 01:11
shroom_monk
Biggest failed project:
That 3D rendering program I wasted 3 years trying to make. So many lines, so many versions, so much paperwork... eventually, I decided to stop trying to reinvent the wheel.

Biggest successful project:
*plugs website* My Website! Seriously though, this is my biggest project. Lots and lots of code, a lot of tweaking and thinking, but in the end it works. And I'm still adding to it!

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Fri, 04 Apr 2008, 03:09
Mog
The current nameless faceless facetless project i do not wish to currently give the details of is my biggest ambition. Seems to be going pretty well too! it's more of a 'Ive done all these things before, now lets redo it for the 15th time and make it extremely proper.' sort of deal. it's going well, and i've tackled all the headachy extras first so i don't have to hear complaining over why its not there in the first place.

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Fri, 04 Apr 2008, 16:48
spinal
I would say, so far, SensitiveDS or DSision, They're are both the completest projects I have coded. I am happy that I got them close enough to completion so that I could abandon them without anyone realising they weren't finished.

I really must start that game again.

-=-=-
Check out my excellent homepage!
Fri, 04 Apr 2008, 17:21
Stealth
My school website "CHS Talk". It was about two months of solid coding to get it done. It's been taken down though because me and a friend are recoding it. (The old site was a security mess and also was dying out, so I pulled it.)

My biggest project that I never finished was "PlayIt!". It was a project with me and a development team I had going. The project lasted about 6 months and we made a lot of cool advances in pushing Blitz Basic to the edge, but in the end Blitz Basic just isn't a practical language to write a music player in.

-=-=-
Quit posting and try Google.
Fri, 04 Apr 2008, 19:29
mindstorm8191
It seems like I have a lot of big projects. I am currently working on an asteroids-style RPG game called Garbage Invaders, where you can salvage working parts off the ships you destroy. Its been in the works for over 2 years now, though some early stuff was just planning and note-taking, no coding started. I've now taken it through several code restarts, and a few different languages.

Another huge project (that didn't really get too far) was a programming language I called Graphite. The goal of the language was to allow code to rewrite itself at runtime. Not long after I got into coding the system did I run into a problem: if I'm going to have the langauge handle multithreading, using a series of functions and recursion won't work to execute the lines. I started working on a complex structure system to manage executing each line of code. In theory the system worked, but I couldn't get everything working in practice.

-=-=-
Vesuvius web game