-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|648|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Snippet Home -> AI and Movement


 
mike_g
Created : 02 October 2006
Edited : 02 October 2006

Homing Missiles

A homing missile demo I wrote in Blitz Basic


 

Comments


Wednesday, 18 February 2009, 13:41
Erebel55
I'm going to use your homing code in my game...if it's alright with you? Thanks

By the way you have an error in your code...at least I'm pretty sure you do.

m\dx# = e\x#+r_rad - m\x#+m_rad

Should be...
m\dx# = e\x# + e_rad - m\x# + m_rad

I think. And yes I see this is 3 years old ^^ ha