-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|553|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Retro


 
Krakatomato
Created : 29 June 2017
Edited : 29 June 2017
System : Windows

Alien Spelunking Showdown

Alien Spelunking Showdown

ASShowdown.zip
Screenshots
Something I created for Mini Compo #1 on the new Retro Remakes forums:
lounge.punchingrobots.club/viewtopic.php?f=2&t=1062

Nothing much, just a fun little game that's based on an old Atari 8bit game called O'Riley's Mine. It's in black and white as that's the only kind of TV I had back in the day (colour wasn't until much later) :/

So all you have to do is use the arrow keys to move around and collect prizes, then take them back to the nagging mothership. You can press spacebar to drop a bomb - which temporarily creates a boulder which baddies can't get past - but water can destroy.

Avoid the water, and the baddies at all costs. Also, be careful with movement - it's not easy and I'd avoid going diagonal until you've sussed it

Also, then when the moon is up then all hell can break loose - baddies can go faster and some prizes can turn nasty - avoid until moon has gone away!

Anyway, have fun for the five mins of your time that it's worth

//Andy

 

Comments


Thursday, 29 June 2017, 13:18
Krakatomato
Also, please don't moan at the size of the executable - GameMaker Studio 2 seems to inflate things to planet-sized proportions! My complete project directory is less than 12MB in size - and that's with source materials. God only knows how it makes it to over 50MB.

Hey ho.
Thursday, 29 June 2017, 13:42
Pakz
Wow, 50 mb! Funny that the original game back then was under 50 kilobytes
Thursday, 29 June 2017, 14:40
Jayenkai
Sweet lord, that's huge!

A nice little game. Maybe a bit "twitchy" control-wise, but I know what a right pain analogue-vs-grid movement can be like, so I can't complain!
Yeah, nice. Took me about 3 or 4 attempts to realise I shouldn't start digging near the top of the screen.
Thursday, 29 June 2017, 14:44
Krakatomato
Yeah, don't do that

Also, due to the nature of the digging rules (you can't dig more than a single lane) you can actually end up in a situation where you can't get a prize. To get around this, just stop close to a prize and it'll float right on over to you.

I checked this in the original game - it's possible to end up in a no-win situation due to this. However, the movement in the original prohibits diagonals so it's so much less likely to happen.