-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|516|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




cthug

C++ File Operations

6th August 2009

using "namespace shirt; button();"
means "shirt::button()", it is a short(er) way of expressing it. But it has its problems like if you have two namespaces like:
[code]
using namespace shirt;
using namespace menu;
// this will cause an error
button()*snip*


cthug

Java?

1st August 2009

Yeah I will update it today; 6.1 was the one in the Ubuntu 8.10 repository


cthug

Java?

1st August 2009

Been having a look through java swing, awt documentation, I like what I see, GUI programming always was annoying to me, eg being OS specific, or having to spend more time installing libraries like GTK and compiling on each platform than programming, but ja*snip*


cthug

Java?

31st July 2009

Thanks for your help, I found some sources to fix problem with applets only updating on demand, double buffering, and using update method. :)


cthug

Java?

31st July 2009

Fixed my own problem
[code]
import java.applet.*;
import java.awt.*;
class Test extends Applet {
OtherClass other;
public void init() {
other = new OtherClass();
other.image = getImage(getDocumentBase(), "test.png");
}
*snip*


cthug

Java?

31st July 2009

Hey thanks JL235, I like the sound of JOGL I will try it later. One problem say Test.java:
[code]
import java.applet.*;
import java.awt.*;
class Test extends Applet {
OtherClass other;
public void init() {
other = new OtherClass();
} *snip*


cthug

Java?

31st July 2009

Well I like it so far, playing around with graphics commands. Although I don't really like OOP I like OO programming with java.


cthug

Java?

31st July 2009

Is it any good. I have been having a looking and playing around with it, so far I am impressed. Looking at it mainly from RAD 2D game development perspective, I like it, especially the in-built net, math and geometry (mainly 2d transformations) libraries. *snip*


cthug

QOTD - C++ Graphics Libraries

28th July 2009

I agree that the developers of irrlicht probably should spend more time on the functionality of the engine rather than the file formats it supports.


cthug

QOTD - C++ Graphics Libraries

28th July 2009

With SDL you can use other libs, that rely on SDL, like SDL_image to load heaps of image formats, SDL_gfx for rotating, fps managing, primitives (lines shapes etc), SDL_net for networking and SDL_ttf for ttf rendering.


cthug

QOTD - C++ Graphics Libraries

28th July 2009

SDL is a great library, its LGPL and cross platform. SDL is really a low(er) level graphics layer. See the SDL homepage here.
Irrlicht is a great high level c++ cross platform game engine. Uses openGL, Direct3D or Software rendering. Has a it own GUI sys*snip*


cthug

Mark Sibly opening the Dev Team forum for anyone interested

20th July 2009

mmm, open sourced, and you have to pay for it?


cthug

The Powerbars

19th July 2009

I think it is a great idea, much better than post counts. :)
[edit]Nice 30 points :)
Also what about w.w.
[/edit]


cthug

Line counts of large projects

11th July 2009

yes i noticed that that happened with KDE (jumps from 10 mil to 6 mil), they must be doing some fancy code optimisation :)


cthug

Line counts of large projects

11th July 2009

Gnome vs KDE
Gnome has about 20 million lines, KDE just under 8 million.
Linux Kernel 2.6 - about 11 mil
[edit]How does SDL have more than twice the amount of code as irrlicht[/edit]


cthug

QOTD : What have you done, this week?

29th June 2009

I have been playing with irrlicht 3d engine. Haven't really done much with it, looking thought documentation, tutorials. In my opinion very very good.Powerful, simple.


cthug

Malted Mouse !

12th June 2009

Tasty :P


cthug

Learning Java

10th June 2009

I think he means java applets, in a web-browser.


cthug

Photo-Chop Challenge #002

5th June 2009

Sorry Jay:
(Image.png)


cthug

Photo-Chop Challenge #002

5th June 2009

I didn't have a go last time so:
(Image.png)
Mr Reeves lives.


cthug

QOTD : What're you working on?

4th June 2009

For my language, it wont use SDL or openGL directly, but have its own simpler library that uses SDL and openGL for rendering.


cthug

QOTD : What're you working on?

4th June 2009

I am currently working on a open-sourced cross compiler, using FASM and GNU tools as a backend. It is called cod3d (pronounced "coded"), mainly aimed at 2d and 3d games programming using SDL with openGL. Site is currently down but is here (Linkage).


cthug

PSP Go

30th May 2009

@steve_ancell, I don't think they are going for back compatability
Putting games on the hard drive, wouldn't that leave it open to priracy? You would think that sony would have learnt fro original PSP about piracy problems.


cthug

PSP Go

30th May 2009

Looks very incomfortable, 16GB is not enough; original PSP games could be upto 1.8GB in size, I have a 8GB pro duo memstick, and that is so not enough (about 4-5 games)


cthug

perfect 'fictional' programming languages

18th May 2009

I though that was the whole language; nvm ;)

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