-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|45|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Looping Track Generation

17th October 2020 Blitz, Windows
You know what's a pain in the arse?
Generating a looping track, that loops properly, and doesn't break.
Always trying to get the start and end points to join up is SUCH an annoying thing to code.
Yesterday whilst playing Mario Kart Live, I (for *snip*


Jayenkai

Scaling 2D Resolutions

7th April 2007 Blitz, Windows
How to fill a 640x480 area with only 320x240 graphics.

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