-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|526|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Thousands of 3D Cubes

28th June 2016 Blitz, Windows
Just checked out Pakz's random 3D map thing, and as nice as it is, it's a bit of a shame that he's using nothing but raw cubes.
I found a neat trick to speed up cube-rendering when doing my JNKPlat 3D 06 game, and thought it probably a good id*snip*


Cower

Basic Render-to-Texture

9th April 2010 Blitz Max, Cross Platform
Very simple render-to-texture classes for OpenGL


Jayenkai

Basic 2D in 3D

6th January 2008 Blitz, Windows
Got bored, did something half-useful!


mike_g

Fast Image Scaling

20th August 2007 Blitz
This is some code I am working on for my raycaster. It creates an array of scaled images to remove the need for realtime scaling. Each frame has its own handle and is sized appropriately to save RAM usage. At them moment there is only 1 scaled image array,*snip*


mike_g

Raycaster

12th August 2007 Blitz
Heres a raycaster I'm working on. It has some clipping problems at the moment, and could be made faster, which are things I'm working on.
[code]Const GRAPHICS_W=640
Const GRAPHICS_H=480
Const DRAW_FROM=20
Const MAP_W=30
Const MAP_H=30
Const TEX_W=64*snip*


Teasy

Mask Fade System

10th August 2007 Blitz, Windows
Overlay (parts of) images/screens with a dithered mask (pixelated filter) for a retro fade effect.


magicman

Circular Particals

26th September 2006 Blitz
Particals that are...you guessed it, circular!!


magicman

Basic Particals

14th September 2006 Blitz
The most basic partical effects you can get

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