-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|130|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Tricky

Astrobounce

18th October 2019 Blitz Max, Windows and Mac
Astrobounce


spinal

Sensitive - Arduboy!

30th March 2017 Mac
OK, I don't often finish coding games and this is no exception. I have however got it to a point where I'm happy to show off about it.
It's my Arduboy remake (demake?) of my fav. C64 game Sensitive by Oliver Kirwa.
I couldn't get a decent*snip*


Pakz

Normals and Dot products

23rd December 2016 Mac
Math makes no sense.


Pakz

Current Direction

22nd November 2016 Mac
Blitzmax, Monkey, Monkey2, Games


zzoom

1st Ever Wed Workshop Progress

25th September 2016 Mac
Ducks


spinal

Intellivision Controller Adapter

16th September 2016 Mac
As some of you will know, I have just spent a few days cobbling together an adapter to use an old Matel Intellivision controller on a PC.
I know there are a couple of solutions already, but this one is mine, so there.
I decided that the simplest way woul*snip*


spinal

BreadBox

29th May 2016 Mac
Frodo 3DS


spinal

PS2 to N64 Adapter

27th April 2016 Mac
Who here honestly can say that the N64 controller has stood the test of time? Those who even saw he design as a good one (me included) will also admit that the quality of the parts used resulted in what was essentially a poor controller. Through time the j*snip*


steve_ancell

Centipede remake

14th December 2015 Mac
Been busy with coding a Centipede remake.
Done:
So far I have pedes roaming around the screen, they change direction when they come in contact with the scenery or another pede.
Projectiles can now be fired from the player sprite.
Mushrooms appear when *snip*


spinal

Global Variables!

5th November 2015 Mac
And this is why I hate c++ with all my being!
main.h
extern bool checkSound;
c64_nds.i
#include ''main.h''
bool soundCheck=false;
sid_3ds.i
#include ''main.h''
bool soundCheck=false;
multiple definition of 'soundCheck'
Why*snip*


Jayenkai

Stripping it All Away

21st December 2014 Mac
Today I did something I should've done ages ago.
As some of you might've previously read, I recently took over the domain of LittleLever.info.
For the most part, this was a rather frivolous purchase, and it won't ever really come to anything.*snip*


cyangames

Scaling Back

4th November 2014 Mac
Smaller Games = More Games!


cyangames

Another Evening Of Coding Approaches!

22nd April 2014 Mac
Slow Progress Still


cyangames

FInally Some Game Dev Time

17th April 2014 Mac
Time to get a loading Screen Up and Running!


cyangames

More Screens

11th April 2014 Mac
Got Stuck In today, yay!


cyangames

Crystal Catch Development

9th April 2014 Mac
Framework is getting there


cyangames

More Planning and Framework Learning

6th April 2014 Mac
No game today. but soon-ish.


cyangames

Monkey Day 5

4th April 2014 Mac
Collisions and Rotations Oh My!


cyangames

Monkey Day 4

3rd April 2014 Mac
How many times did I write Mokney...


cyangames

Beginning Monkey-X

1st April 2014 Mac
Day 2


Cower

Schemer

18th February 2014 Objective-C, Mac
Color scheme editor for Sublime Text and TextMate 2 color schemes (tmTheme files).


Afr0

The hurdles of running an MMO

27th January 2014 Mac
My life right now


Mog

Not Dead - Just modeling (Image intense)

19th October 2013 Mac
Still developing Animals with Shotguns.


Cower

Snow: More Material Junk

12th May 2013 Mac
So, one of the big hurdles in getting my engine up and running was that I'm a picky jerk about just drawing squares on-screen to show things. This is a terrible habit, but I can't break it, so I've been working on trying to get various bits of the renderer*snip*


steve_ancell

Mutant Monty: Amstrad CPC to Windows conversion

17th April 2013 Mac
I've been working on a conversion project over the past few weeks, I neglected this project a couple of times before and am now begining to understand why there doesn't seem to be any current clones or remakes of Mutant Monty, converting this from the Amst*snip*

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