-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|160|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

SpikeDislike - Amiga

30th March 2022 BlitzBasic 2.0, Amiga
The extreme Spike Dodging game is now available to play on Amiga!! :D
Source is included, but it's messy as hell!!!


Dan

Bitmapfont as text

18th November 2018 Blitzbasic, Windows
Bitmap fonts as easy as text. Color is changeable with the color statement.
This was made only for one font (at time), but can be expanded to use multiple fonts. For example, replacing img_font, img_char and Fontstring$ for arrays.
This is for monospace*snip*

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