-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|465|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Where do you get the fun from?

28th November 2009

That's a good question.
I think life was supposed to be fun, but it turned out to just be a waste of time, too!
If anyone knows how to make life fun (I.E worth living) gimme a call...
Edit: As for making games fun, I've played Max Payne over again and i*snip*


Afr0

After Blitz...

28th November 2009

Ugh.
All Blitz users hate DarkBasic.
I don't even use Blitz anymore and I hate it.


Afr0

3D modelling

27th November 2009

AFAIK the common way to do it is to say that, say, frame 1 - 20 is walking, 20 - 40 is flying, 40 - 60 is gliding etc.
And then base your prrogramming on that.


Afr0

After Blitz...

26th November 2009

There's also FreeBASIC


Afr0

QOTD : Are we there yet?!!

26th November 2009

Working on Afr0 Messenger.
Need to support logging conversations.
Need to figure out why the server randomly kicks you when trying to start conversations with certain contacts.
Might do another attempt at supporting OIMs.
File transfers?!


Afr0

After Blitz...

26th November 2009

I'd recommend SFML
Seems to support audio rather well...
Edit: Doesn't support *.mod, but
'Can load and save standard sound formats : ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf*snip*


Afr0

Running Dry....

25th November 2009

I think I've said this before, but you should do a bigger game. One that'll take you some time to complete.
Like a Platdude MMO! The world's first Massively Multiplayer Platform Game (MMPG)!


Afr0

3D modelling

23rd November 2009

Modelling isn't actually that hard if you have something to model from, so being a good draftsman can be just as important as being a good modeller. Unless you have a concept artist at your disposal.
But yeah, good progress!


Afr0

C++ Class, Week 8

22nd November 2009

This week in the official Socoder C++ class has been about templates.
Challenges
1. Create a vector that stores a set of vectors that each store a set of integers.
2. Create a template class called Store that stores an array of T (where T is the templat*snip*


Afr0

3D modelling

22nd November 2009

Yeah, model rigging is a really tedious process.
I'd argue 3DS Max definately has the best skin+bone+animation system out there.
Even if in the future it won't be used for modelling anymore (which I've theorized because of the popularity of MudBox and Z*snip*


Afr0

Good Films? [2]

20th November 2009

'2012' is a brilliant movie! Worth a watch if you're wondering how we're going to end up dieing.
There's also 'A Christmas Carol' with Jim Carrey which I haven't gotten to see yet, but it looks awesome!
Then there's 'Up' from Pixar. Dunno about Britain b*snip*


Afr0

C#, why?

20th November 2009

[quote]as well as subpar non-Windows support[/quote]
Mono's really getting good these days. Haven't found a library I needed for Afr0 Messenger that Mono didn't have yet, and there's quite alot!!


Afr0

C#, why?

20th November 2009

Rapid development.
Twice the development speed of C++ for a typical program.
Strict OO language.


Afr0

Newsletter improvements..?

20th November 2009

Again:
If you want to, I could write a weekly column called "Afr0's tips for MMO developers!"


Afr0

Regarding the Mud Chat

20th November 2009

[quote]Well, the reason they smite you when Jay and DD are chatting is that you are encroaching in on a subject that you have no relative or relevant answer.[/quote]
Heh, IIRC you have a tendency to do that just as much, if not more than, me.
Edit: No of*snip*


Afr0

Newsletter improvements..?

19th November 2009

Every newsletter should come with an invitation to invite your friends and family, cats and dogs to create accounts on Socoder!
You should also include the latest YouTube videos from every game that's been posted the last week. Or the latest pictures. Pre*snip*


Afr0

New website design - criticism?

18th November 2009

CSS looks funky in IE8:
(Image.png)
(Image.png)
This happens on many pages :(


Afr0

Regarding the Mud Chat

18th November 2009

[quote]I'm sure there are issues that individuals may need to improve on[/quote]
In this case, I'd say that'd be all individuals in the MudChat then. Including myself.
Both Diablos and Jay agreed with me that the mood is getting a little negative in the *snip*


Afr0

Regarding the Mud Chat

18th November 2009

Jay: By all means, keep the MudChat.
In fact, I would like it to stay!
I'm just saying I'll be out of it for a while.
Also, I think it's good people know what they are going into if they enter.
Perhaps the MudChat should come with a warning...? (Consid*snip*


Afr0

Regarding the Mud Chat

18th November 2009

[quote]You also said 'Linux == malware', which is where Cower added his disagreement. But again I don't see the issue. HoboBen has often said to me how much better Linux is then Windows, it's not something I take personally.[/quote]
I don't have a problem*snip*


Afr0

Regarding the Mud Chat

18th November 2009

*sigh*
Ever since I first came here, I've been an avid supporter of the Mud Chat, and one of it's most active members.
However, as of this post I am more or less pulling out completely, and I would advice other people reading this to do the same.
I hate*snip*


Afr0

Windows 7

16th November 2009

[quote]Best new feature -- the calculator.
end of story.
[/quote]
No!!
I've never in my life experienced a Windows install without a single hickup, and installing Windows 7 over an old Windows 7 (Beta) was absolutely painfree.
Vista upgrade from Vista*snip*


Afr0

QOTD : Well, I thought it was!

16th November 2009

Afr0 Messenger? :\\


Afr0

C++ Class, Week 7

15th November 2009

1.
[code]#include <string>
#ifndef __WEAPON_H__
#define __WEAPON_H__
using std::string;
class Weapon
{
private:
int m_Range;
int m_Accuracy;
int m_Damage;
string m_Name;
public:
virtual void Fire() = 0;
Weapon(int Range, int Accuracy, i*snip*


Afr0

C++ Class, Week 7

14th November 2009

Welcome to Socoder's official C++ class, week 7!
Challenges
1. Create a weapon hierarchy, with at least four weapons being inherited from a single parent class. What kind of datamembers should each contain? What about methods?
2. Design and fully implem*snip*

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