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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|732|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Scrolling tiles

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Sat, 28 Dec 2024, 13:42
Jayenkai
You have a fully functional text box, for the cutscenes. Can you not repurpose that, instead of trying to cram it all onto a single screen?

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Mon, 30 Dec 2024, 04:15
spinal
Added a gradient fade so I can scroll the test up



Just like the fade to black, the gradient resolution is 1:1 no matter the scale of the pixels, so it will always look good(ish).

Thats aanother bit of polish that could have waited until the game works better.

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