-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|185|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

Example of Blocks/Dispatch Queues in Obj-C

11th October 2009 C#, Mac
A simple implementation of a Range type in Obj-C that uses blocks and dispatch queues.


Jayenkai

Blockman Gets DS!

5th October 2009 Mac
Complete Redo


spinal

Unnamed game...

27th September 2009 Mac
As this has developed from and idea into some actual code, I figured I'd stick it in a blog entry...
The game is currently going by the name 'Without Walls' But I don't like it, another name is needed, preferably something without a DS in it :P.
Anyhow, *snip*


Nolan

NolanDC.com

16th September 2009 Mac
After a few months of having no time, I managed to get (Linkage) up and working. Currently 'Articles' is the only fully-functioning part, but the others will follow soon. 'Projects' are working in development, but I'd like to make a few more tweaks.
The*snip*


Jayenkai

Finally! A List!!

8th September 2009 Mac
About blinkin' time..!


Afr0

How to handle packets

8th September 2009 Mac
How to handle packets dynamically


Scherererer

Programming Team

6th September 2009 Mac
My university (the University of Central Florida) has a Programming Team. They participate nationally and internationally in competitions, every year since we started going to the South East regional we've gotten top 3. We've gotten so good that an alum (w*snip*


Afr0

Afr0 Games Intro

24th August 2009 Mac
New intro video!


Jayenkai

Game needs testing...

22nd August 2009 Mac
I usually don't post my games early, but I've been pissing about with Bass.dll, and just wanted to be 100% sure this all works before I end up spending all weekend on the thing, and then have it crap out on everyones systems!
I'm off to work, and thought *snip*


Jayenkai

AGameAWeek : Default Titlescreen

19th August 2009 Mac
One of DD's major complaints has been my crappy looking titlescreens.
Today I set about tweaking that a bit, and this is what I came up with.
(Image.png)
A nice simple base template, consisting of the same elements as before, but all wrapped up a litt*snip*


spinal

DSi4DS

12th August 2009 Mac
Just for fun, I made an imitation DSi menu for the DS/Lite, it looks very authentic, and feels quite authentic too.
Currently it supports stylus and button controls, shows battery status, charging status, time, date, your name and the gui even uses your c*snip*


JL235

StudioFortress.com

30th July 2009 Mac
The fortress finally opens it's gates!


spinal

Time and Time again...

22nd July 2009 Mac
I never got around to adding this to my blog, so here it is.
Anyone who knows me, knows I am a fan of Bill & Ted. After watching Bill & Ted's Excellent Adventure and Bill & Ted's Bogus Journey about a million times over the past 15 years or so*snip*


Cower

LuGI Released

19th July 2009 Mac
Lua Glue Generator & Interface for BlitzMax


zebeste

Doom Duel Progress

7th June 2009 Mac
This is going to be where I post updates on my game in progress: Doom Duel. It is going to be a multiplayer FPS (one vs one), and I intend to make it unique by giving it a customizability system comparable to that found in The Elder Scrolls III: Morrowind*snip*


Scherererer

Another Brawl

3rd June 2009 Mac
I decided to start working on a super-smash brothers type game recently, just for fun. I realized that I hadn't really done any game programming in a while, but every time i learn a new coding concept, or graphical/colorspace/visual concept, I think of how*snip*


spinal

A DS Organiser...

1st June 2009 Mac
Just thought I'd share with you guys that I have started working on a small organiser app for the DS. Yes I know there are a couple of these already, but mine will have one major difference.... It will look good (that's not saying it will actually work, bu*snip*


Jayenkai

Plat3D

24th May 2009 Mac
OK, back to Plat..
A few weeks ago, I created a batch of little swirly block test programs.
Based on those, here's the first screenshot of the newly in-dev JNKPlat 3D 09!
(Image.png)
Woot!
As you can probably tell, things are firmly in ''Test&qu*snip*


Jayenkai

Thinking about my phone

17th May 2009 Mac
For the past few weeks I've been working on my Phone.
I'm getting to grips with the ins and outs of the hardware, and java wise, I can do the following.
(Which is stupidly limited, considering how feature-rich the phone is!)
1. Tap.
2. Only drag if it'*snip*


Jayenkai

Learning MidletPascal

30th April 2009 Mac
Following Pio's Post on the subject, I decided to give MidletPascal a try.
Things are working out rather well..
Aside from Pascal being a really really rubbishly annoying language, and MidletPascal crashing every few mins (just as you're trying to figure*snip*


Afr0

Can he draw

19th April 2009 Mac
Yes he can!


Jayenkai

New Socoder - Part 2

14th April 2009 Mac
More story so far


Jayenkai

New Socoder - Part #1

9th April 2009 Mac
The story so far


LostUser

Don of New York

7th April 2009 Mac
Here are some screenshots for my game, ''Don of New York'', it takes several ideas from the EA game ''The Godfather'' and the FaceBook game ''Crime Rings'' and adds a few of my own ideas.
Basically it is a text based management/str*snip*


Jayenkai

Start : 2 hours : Finish

30th March 2009 Mac
DD wanted me to do this a while ago, and since I was a bit bored yesterday, I finally decided to do it.

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