-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|252|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Updating installation progress

7th May 2021

Well, the progressbar isn't updating at all, now!
The InstallationStatus.Value, btw, says ''Gets or sets the current magnitude of the range control''.


Afr0

Updating installation progress

7th May 2021

Thanks Jay!!
Your code isn't working though! What am I not getting? :(
[code] int TopmostValue = 100; //In percent.
int TotalCount = 0;
int EntryCount = 1;
//Run through the entries an*snip*


Afr0

Updating installation progress

7th May 2021

Thanks guys!
The reason it's taking so long is partially because of studies, and partially because I've been writing in my sparetime, as well as recently spending more time in the gym.
I'm considering either becoming an author or an indie dev*snip*


Afr0

Updating installation progress

7th May 2021

I'm making an installer for Project Dollhouse.
I'm probably going to yank out the UI-code and put it in a separate function (or class), but bear with me for now.
I'm updating the progressbar as it's installing, but the progressbar is upda*snip*


Afr0

Resolution woes

25th March 2021

Thanks!!


Afr0

Happy Birthday, Spinal

25th March 2021

Happy birthday!


Afr0

Resolution woes

25th March 2021

I'm already using a virtual resolution, Jay!
Thanks for the tip, though!
So... if I check for [code]If ((x*Scale)+(width*Scale))>ScreenWidth[/code], wouldn't that mean that I'd have to limit the number of resolutions I supported?
Because *snip*


Afr0

Resolution woes

24th March 2021

[code] m_LoginDiag = new LoginDialog(this, new Vector2((GlobalSettings.Default.ScreenWidth / 2) - 150,
((GlobalSettings.Default.ScreenHeight / 2) - 150)));
m_LoginProgressDiag = new LoginProgressDialog(this, new Ve*snip*


Afr0

Why do Brits use incorrect grammar?

17th March 2021

Thanks, I’ll check it out. It’s easier for me to understand RP, but I can understand some English dialects.
Brummie (Ozzy Osborne) is particularly hard for some reason, I always have to use subtitles 🤔


Afr0

Why do Brits use incorrect grammar?

17th March 2021

Thanks for an informative answer!
Maybe you should form an English Language Body, Jay! :)


Afr0

Why do Brits use incorrect grammar?

17th March 2021

Actually, «axe» is correct. It’s part of AAVE, which is recognized as a variant of English (at least by Wikipedia...)
I’m not sure what kind of variant though. Maybe it’s a sociolect?


Afr0

Why do Brits use incorrect grammar?

17th March 2021

Recently I’ve been paying attention to something: Instead of “I’m sitting here programming”, Brits will say “I’m sat here programming”.
Why?????
Are you doing it on purpose? Are you aware that this is technica*snip*


Afr0

Scaling terrain...

3rd April 2020

Well, I finally got the city renderer working, at least. I still need to make it bigger, but I sorted out some texturing issues I was having. The original heightmap was rotated by ~45 degrees to make it fit into a POW2 texture (512x512). So I had to rotate*snip*


Afr0

Scaling terrain...

16th March 2020

Thanks guys!
I’m going to try to do research on some actual techniques for tiling in 3D


Afr0

Scaling terrain...

15th March 2020

I'm trying to make [technically: recreate] a terrain renderer. So far I have the heightmap renderer working, and the shader for shading the terrain. But I need to make the terrain like.... ten times bigger. That's what the original renderer did. So*snip*


Afr0

Happy Birthday, Afr0

3rd February 2019

Thanks guys! :)


Afr0

Xmas Something Something

20th November 2018

I’d love to do Something , but this autumn I’ve had less time for coding since... ever! I’m in Moscow on an exchange, and the Russians are mad. Our schedule is insane, the workload is punishing.
Hopefully I’ll have time to do.*snip*


Afr0

Xmas Something Something

15th November 2018

Sounds great!


Afr0

Falling Pound

15th November 2018

Better invest in foreign banks now folks, the pound sterling keeps falling.
[img]https://m.imgur.com/gallery/Vog7nwp[/img]


Afr0

Drag, resize, rotate box with mouse in C# WinForms

15th November 2018

Could you post the code here?


Afr0

Text editor (again!)

25th September 2018

Well done on you zzoom! :) My project is turning into one of those long standing ones as well, I’m afraid. I’ve been working on it for round about three years now.
I don’t even want to consider how much time I’ve wasted on tryi*snip*


Afr0

Text editor (again!)

24th September 2018

People may be releasing games left and right, but my point was there aren't any code topics.
Anyway, while your editor may ''kick the shit'', they serve very different purposes. I don't need syntax highlighting, I just need a basic text ed*snip*


Afr0

Text editor (again!)

23rd September 2018

Example of generic text editor for game UI


Afr0

Happy Birthday, Jayenkai

23rd February 2018

Grats! :D


Afr0

Happy Birthday, Afr0

3rd February 2018

Thanks guys! :D

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