-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|173|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Gravity Bombs

A Classic W.W. Remake


Cower

JONK

23rd April 2010 Blitz Max, Cross Platform
Event-driven JSON parser module for BlitzMax


Cower

BufferedGLMax2D

23rd April 2010 Blitz Max, Cross Platform
An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering).


Jayenkai

JNKPlat 2010

20th April 2010 Blitz Max, Cross Platform
It's another one!!


Cower

Basic Render-to-Texture

9th April 2010 Blitz Max, Cross Platform
Very simple render-to-texture classes for OpenGL


Jayenkai

Blockman in a Mario Costume

29th March 2010 Blitz Max, Cross Platform
He's Back!


Jayenkai

Munky in a Mario Costume

16th March 2010 Blitz Max, Cross Platform
Oh, Munky!!


Cower

BlitzMax Lexer Module

13th March 2010 Blitz Max
Module for tokenizing BlitzMax source code


Jayenkai

Ace Paceman in a Mario Costume

9th March 2010 Blitz Max, Cross Platform
Great Balls of Fire!!


Jayenkai

Ted Bob in a Mario Costume

2nd March 2010 Blitz Max, Cross Platform
Three French Hens, bigger!


Jayenkai

Jay's BMax Framework

23rd February 2010 Blitz Max, Cross Platform
Scream as you look into my code!


Jayenkai

Box's Adventure

16th February 2010 Blitz Max, Cross Platform
Collect Badges to upgrade your abilities!


therevillsgames

The Bloobles

13th February 2010 Blitz Max, Windows
Hi All,
We are pleased to announce that our latest game has been released:
The Bloobles and The Quest for Chocolate
Take control of The Bloobles and help them on their way in The Quest for Chocolate in this platform puzzle game...
� 100 Levels
*snip*


Jayenkai

Centipong 2

9th February 2010 Blitz Max, Cross Platform
Gentler, Calmer, Crazier


Cower

Lua State Wrapper

31st January 2010 Blitz Max, Cross Platform
Object-oriented wrapper around Lua states


Jayenkai

Munky Train 2 : Munky Tests His Engine

19th January 2010 Blitz Max, Nintendo DS
Help Munky test his engine, by pushing it as fast as you can!


Jayenkai

Timestamp

17th January 2010 Blitz Max
Why doesn't BlitzMax have a timestamp?!
This oughta work for most stuff.. Doesn't keep mills, but they're addable if you're bored.
[code]
Function Timestamp:Long()
' Returns a big-ass number.
fLong:Long=0
ftxt$=CurrentDate$()
ftxt$=Upper$(ftxt$) *snip*


Cower

Multitouch Trackpad Events

8th January 2010 Blitz Max, Mac
Code for handling for mutlitouch trackpad events (magnification, rotation, and swiping) in BlitzMax under Mac OS


Cower

Input Class/Lua Script

3rd December 2009 Blitz Max
Small script for handling input (key presses, releases, hooks, etc.)


Cower

Lua-Scriptable Type

29th November 2009 Blitz Max
Small type that allows for easily associating Lua functions to objects


Cower

Pushing BMax objects onto the Lua stack

15th November 2009 Blitz Max
Covers pushing BlitzMax objects onto the Lua stack by boxing them in a finalizable userdata object


Evil Roy Ferguso

Domino Game

23rd October 2009 Blitz Max
Now even dominoes explode when you put them together.


Cower

LuGI

25th July 2009 Blitz Max
LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua.


Hotshot

Gradient

25th July 2009 Blitz Max
Amiga Effect :)


Cower

Object to JSON

24th July 2009 Blitz Max
Converts an object (of any type) to a JSON object

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