-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|185|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Pop The Lock

10th June 2021 JSE, Cross Platform
[jse]// Pop The Lock v1.1
// by Michael Fernie
// Created 6/17/2021
Symbol 0,''2__0_002_20_0_0,2_2,0_0_ 0220_0220_0@220_0,220_0/220_0,22 0_0/220_0,220_0/220_0,220_0/220_ 0,220_0/220_0,220_0/2_2/0_0!220_ 0?220_0.220_0/220_00220_0_220_22 0_0_00220/220*snip*


Pakz

Random Walker Mazelike maps(Godot script)

16th February 2021 GDScript 3.2
Some Godot script for creating maps.


Pakz

Scanline fill

30th January 2021 Raylib c language
Fast scanline fill routine in c language


Pio

POCA (reboot)

26th December 2020 Lua / Löve, Cross Platform
Remove all arrows without geting hit


Pakz

Line of sight - rays from player to area tile positions.

17th October 2020 Raylib c language
[code]
//
// Line of sight or raycasting.
// The method I used is by taking an area around the player. In this area each tile is indexed. Than
// a invisible bullet is shot from the player position into the direction of this tile. The area underneat*snip*


Jayenkai

Greenie's Heroic Adventure

7th October 2020 Javascript, Cross Platform
Find the Disks, and rescue them from dampness.


Pakz

Wave Function Collapse Algorithm

25th September 2020 raylib c
I think it was last year that I learned about the Wave Function Collapse algorithm. It is rather new. Only a few years ago it was created.
There are no easy to understand tutorials on how to learn it.
What it does is create levels from pieces of levels.*snip*


Jayenkai

Poke 5,n

14th May 2020 SmileBASIC, Switch
Poke the tiles to win the level!


Jayenkai

Space Clusters

14th May 2020 SmileBASIC, Switch
Shoot away the baddies, but watch out for the debris!


Jayenkai

New Ropes for Old Stars

30th April 2020 SmileBASIC, Switch
Would you like to swing for a Star - 454YNA33J


Tricky

Astrobounce

18th October 2019 Blitz Max, Windows and Mac
Astrobounce


AndyH

Blockman Gets Twenty

Blockman Gets Twenty


AndyH

Vic Nibbler

I'm making (remaking) a game called Nibbler, an interesting early arcade game that I only discovered recently. The remake is on a Vic20 with a 3k RAM expansion.
Video in links of an earlier version this week. I've almost finished it, just some l*snip*


Jayenkai

Classic SpikeDislike

8th February 2019 C/C++, Cross Platform
Th3 classic bounce-em-up returns


Jayenkai

Javascript-based Binary File Conversion Template

2nd February 2019 Javascript, Cross Platform
Convert a file using the browser


Pakz

Bassoon tracker

27th January 2019 Cross Platform
Xm and mod tracking in browser


Jayenkai

Orbital Annihilation

21st January 2019 C/C++, Cross Platform
Blast the Planets


Jayenkai

Futrinos

13th January 2019 C/C++, Cross Platform
Blast the Barrels, Save the World


Dan

Bitmapfont as text

18th November 2018 Blitzbasic, Windows
Bitmap fonts as easy as text. Color is changeable with the color statement.
This was made only for one font (at time), but can be expanded to use multiple fonts. For example, replacing img_font, img_char and Fontstring$ for arrays.
This is for monospace*snip*


Jayenkai

JNKPlat 2018

2nd October 2018 C/C++, Cross Platform
Platdude's stuck in the dungeon again!


Pakz

Blitz Basic Sprite Editor

24th August 2018 Blitz Basic Plus, Windows
Sprite Editor


Jayenkai

Centipong Rebound

12th August 2018 C/C++, Cross Platform
Fight the Centipedes with your balls


Jayenkai

Generic Snake Clone

29th July 2018 C/C++, Cross Platform
Go, Snake! Go!!


Pio

SlotM

27th July 2018 Lua, Cross Platform
A simple simulation of slot machine.

Newer Posts More - Older Posts