-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|422|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Dan

Advanced Degaussing Simulator

14th May 2020

Sound !
or
starting at 2:59


Dan

Advanced Degaussing Simulator

13th May 2020

From what i have read, these functions make only a screenshots of the running app/game.
for the decls:
gdi32.decls needs following entries :
[code]
.lib ''gdi32.dll''
BitBlt% (hDestDC%, x%, y%, nWidth%, nHeight%, hSrcDC%, xSrc%, ySrc%, dwRop%)*snip*


Dan

Delores - Mini Thimbleweed Park Adventure

10th May 2020

I got the original recently, last month.
If you want to play it through, then do it on the hard mode.
I made the mistake to go through the easy mode first, so the harder had many spoiling moments.
I'm kinda still looking for new point and click g*snip*


Dan

Delores - Mini Thimbleweed Park Adventure

9th May 2020

Cool, thanks !


Dan

CSS Calc()

9th May 2020

Yeah, there are few nice CSS animations, like this: (Linkage)


Dan

Happy Birthday, Qube

20th April 2020

Happy Birthday !


Dan

Pixelbox - JS Game Engine

14th April 2020

Lol, strange. Last night, short before going to bed, i visited itch.io and saw it. But it was like JS, and so i closed it.
And now you posted it here...
Lets see how it is.


Dan

Happy Birthday, Jprofitt

10th April 2020

Happy Birthday !


Dan

Happy Birthday, Blanko1324 and Steve_Ancell

8th April 2020

Happy Birthdays !


Dan

Mini Galaga Arcade

7th April 2020

Looks like the stick is only for the left/right movement ... >.<


Dan

RFO Basic - BASIC on Android

4th April 2020

Oh yeah, on the SyntaxBomb forum, someone mentioned that the b4a (basic for android) is now free, too.


Dan

Cipher/Decipher Testing (with Xor)

4th April 2020

Yeah, they had a complex encryption method too, but i was curious to see how the each string is xor-ed, by a single number, hence the demonstration code.


Dan

Cipher/Decipher Testing (with Xor)

3rd April 2020

Hi,
i have found this code, over on the german blitzbasic forum, for simple de/ciphering of the text, using xor.
I made two functions of it and added arrow keys control, to display the results.
Left + right move by 1, up + down move the number by 10. *snip*


Dan

RFO Basic - BASIC on Android

3rd April 2020

Yes ! And it can be used on windows or android.
I have tested it few years ago, but haven't managed the compilation transfer over wifi, then left it aside and forgot it.
i guess i should try it again !


Dan

Missile Comm Hand

30th March 2020

Ok; looks like the big hand was only an indicator for a touchscreen click, because here it is not:


Dan

Missile Comm Hand

29th March 2020

Few days ago i have played this: game. No big hand and a very small code - around 1kb of JS code.


Dan

Happy Birthday, therevillsgames

17th March 2020

Happy Birthday !


Dan

Happy Birthday, TKS

16th March 2020

Happy birthday !


Dan

String byte packer/unpacker (crucher ?!)

29th February 2020

Pack/crunch a string, containing 2 bytes data


Dan

Happy Birthday, Jayenkai

23rd February 2020

Happy Birthday !


Dan

Happy Birthday, HoboBen

14th February 2020

Happy Birthday !


Dan

''Proper Indie''

7th February 2020

Hmmmh ...
I wonder what kids would have to have, as a game. (considering kids which haven't played computer games, yet).
I mean, what games would they invent, without having prior contact with computer games ?
How would their imagination create game*snip*


Dan

Youtube links: Programming topic/Tutorials:

7th February 2020

Here are few of youtube (channel) links on Programming/Tutorials:
Javidx9 - C++
LazyDevs - Pico 8 tutorials
Nerdy Teachers - Pico 8
The Coding Train - Javascript / Coding challenges
Tic 80 tutorials
Useful links to watch, when the inspiration*snip*


Dan

''Proper Indie''

7th February 2020

*rantmode on*
Entering calculator mode:
Reading last post. - Check. (Edit: 5th post meanwhile)
Calculate 1+1. Check
Result 2. Check.
Calculate 1+1. Check
Result 1. Check. errr, wait, error, error ...
Debugging 1st case: 1 copper coin + 1 copper co*snip*


Dan

''Proper Indie''

7th February 2020

Well, every success can be defined differently.
What is success anyway ?
If 1 plays your game ? If 100 plays your Game ? or if 10.000 ppl play your game ?
Where is the difference ?
- It is all in your mindset.
You can be happy if 1 plays your game, *snip*

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