-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|413|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Dan

JSE - Jay's Scripting Engine

27th June 2021

Yeah i know.
I have found out that, if i want to understand something, and it is hard, then i should start with making it easy first.
Simplifying things ...
For e.g. I would start with 1d arrays, then when i know how to shuffle them, i would go to the 2*snip*


Dan

JSE - Jay's Scripting Engine

27th June 2021

[quote]
The Array Shuffle and Sort commands only work with Single-Dim arrays. I should really make them work with Multi-Dims, too, but .. good lord, the maths involved!!!
[/quote]
Maths ? I would do it with 2~3 loops. (edit: At least for the 2d arrays.*snip*


Dan

JSE - Jay's Scripting Engine

27th June 2021

Just for the info:
[code]
; Blitz3D
Graphics 640,480,32,2
Print GraphicsWidth
Print GraphicsWidth()
GraphicsWidth=10
Print
Print GraphicsWidth
Print GraphicsWidth()
WaitKey()
[/code]
It does work in blitz3d when you use it as a variable ... ;)


Dan

Happy Birthday, Sonic

23rd June 2021

[*tup]
[*cake]x30


Dan

Happy Birthday, Scaremonger

23rd June 2021

Happy Birthday !


Dan

I Never Had a C64

19th June 2021

I've just watched this youtube video:
and when it got to the introduction of the keyboard, i got reminded of this thread.


Dan

Arduino + WinUAE = Disk Reading!

3rd June 2021

That's great. [*kick] [*tup]


Dan

Daily Poll Question

1st June 2021

[quote]
And these nitty gritty grumbles
[/quote]
I do not understand what you mean. Please explain.


Dan

Daily Poll Question

1st June 2021

[quote]
Anyone could start any of those at any time.
[/quote]
I meant for it to be somewhere near/under the poll.
Something like a textfile, which gets the text added when someone is playing, and it is displayed in, kinda, realtime.
A forum game would*snip*


Dan

Daily Poll Question

1st June 2021

Hmm following the AndyH's post, the idea would be to have a grid based game.
Treasure/Points hunt.
A grid of about 20x20 or 30x30 pixels.
The users would lock in a coordinate, per day. (Just like the poll) for e.g. 10,24
Scoring would be at the end*snip*


Dan

Daily Poll Question

1st June 2021

[quote]
Yes I have. And I've been struggling to come up with anything that's as immediate simplistic as the polls ...
[/quote]
Well, i have some ideas.
There are games, which can be played JFF.
Forum games. - In (other) forums they can be use*snip*


Dan

I Never Had a C64

1st June 2021

After reading your post, i JFF googled for ''mario age'' :
(Image.png)


Dan

I Never Had a C64

31st May 2021

Yeah, it was the same for the color and cursor movement.
With them you can write in 2~3~4 rows with a single print command.
The control chars worked even in/as filenames, resulting in a different color or cleared screen.
www.c64-wiki.com
But, for so*snip*


Dan

I Never Had a C64

30th May 2021

wpguru.co.uk
The c64 has some limits (e.g. not easy hires graphics mode and sound (in basic)), but still ... the [*c64] is great :D
(especially if you have some kind of fast loader cartridge or of course the Action replay cartridge)
Ah yes, the type-ins*snip*


Dan

JSE - Jay's Scripting Engine

28th May 2021

That is great !
[*tup]


Dan

JSE - Jay's Scripting Engine

20th May 2021

Ok, thanks for the info.
Hmm, few years ago, i have drawn some fonts.
2021/20/oldfont (.zip)
There are 4 fonts available (all in one file), in the .fon format:
Amiga, Cpc, Pc-Dos and C64 font.


Dan

JSE - Jay's Scripting Engine

20th May 2021

Hi,
i was trying to port the BrainF* code ...
Then i noticed that the dp variable is not increasing.
It gets added to 2 in the if statement (you can see it in the debug log) but
at the next debug line, it is back to 1.
here is the code:
[code]
// N*snip*


Dan

JSE - Jay's Scripting Engine

20th May 2021

Loading fonts worked ok sofar.
here are two screenshots, they show the differences between browsers on the same mobile phone.
(Image.gif)
and chrome
(Image.gif)
on android.
P.s. the screenshots are not a bug report ;)
The keyboard/gamepad is be*snip*


Dan

JSE - Jay's Scripting Engine

19th May 2021

[*tup]


Dan

JSE - Jay's Scripting Engine

19th May 2021

Hi,
i have tested my xbox controller and the keyboard.
Here is the report:
The buttons on the xbox controller work as intended. it is possible to have all buttons and all directions activated at the same time.
On the keyboard there are few things:
The*snip*


Dan

JSE - Jay's Scripting Engine

19th May 2021

Yes, it makes sorting and searching for saved code easier.
A permanent solution to the disk icons would be to let the user set it in the header part, something like
[code]
// Green-Smilies-Demo
// by Dan
// Created 2021/5/15
// D1
[/code]
But, it i*snip*


Dan

JSE - Jay's Scripting Engine

18th May 2021

Hi, here is another bug report which may go unnoticed:
[code]
// what the zero?
// bug report
// by dan
// Created 2021/05/18
Print ''-''
Print ''--''
Print ''---''
Print ''----''
[/code]

[quote]
Are Mirror an*snip*


Dan

JSE - Jay's Scripting Engine

16th May 2021

Looks great, almost like the C64 screen with changed colors and borders.


Dan

JSE - Jay's Scripting Engine

15th May 2021

Yeah, i guess some variable does not get reseted, so the script is always waiting for a keypress.
Anyway it's a bit late atm - here is a GreenSmilies-Demo:
[code]
// Green-Smilies-Demo
// by Dan
// Created 2021/5/15
Graphics 640,480,1
Symbol 0,&*snip*


Dan

JSE - Jay's Scripting Engine

15th May 2021

Well, i expect it to pause once, until i press the key.
Atm, the key needs to be pressed all the time.
Test it at the, for e.g., spike dislike game ...
[code]
// SpikeDislike
// by Jayenkai
// Created 2021/4/13
waitkey
[/code]
Just like that, and *snip*

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