-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|643|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




cyangames

Flap Happy and Fancy Free!

15th February 2024

Cheers dude, I feel like a bit of a fool for taking a week off to get this project further along the line, but, it'll be worth it in the longer term :)


cyangames

Flap Happy and Fancy Free!

15th February 2024

Got a bunch of bank switching sorted out this afternoon to free up space in the main bank. It's a bit more positive again now again.
Tomorrow I'll sort out the sfx and some more bits hopefully.


cyangames

Flap Happy and Fancy Free!

15th February 2024

Got the movement code for all the enemies in place now, which is a relief, going to migrate code from one bank to another in order to free up space in the main bank which is 100% full now, hopefully it'll still work afterwards!


cyangames

Flap Happy and Fancy Free!

14th February 2024

The kids are all good, yeah, lots of fun with them, Layla is just playing through portal for the first time which is kinda cool to witness, Triston is doing his own things in minecraft with a lil community he;s a part of, just made some pizza sauce and dou*snip*


cyangames

Flap Happy and Fancy Free!

14th February 2024

Managed to hook a music engine into gbdk just now, had to take yesterday of for the kids though.
Progress is tough now and I'm fairly worried by it all to be honest, there's so much left to be done!
At least there is a path I can use to parse m*snip*


cyangames

Happy Birthday, HoboBen

14th February 2024

Mirahoo Bithdosings!


cyangames

Flu 2023-4

12th February 2024

Take it easy dude hope you're better soon.


cyangames

Flap Happy and Fancy Free!

12th February 2024

Whew, added the level select screen, it takes forever mapping words to bytes..


cyangames

Flap Happy and Fancy Free!

12th February 2024

So, today has brought upon the week of fixing up the gameboy version!
So far...
I've added the options screen where you can toggle background music and sfx on or off, as well as invert the screen tones if you're not on a colour game boy.
Fixed s*snip*


cyangames

Audacity AI

8th February 2024

I think older version of Audacity are safe still, thank goodness for oldversion.com, etc


cyangames

They Are Everywhere - NES Edition

7th February 2024

Fairly tired today but, yeah, high scores screen and code re-use!
(Image.gif)
27,944 bytes remain


cyangames

They Are Everywhere - NES Edition

7th February 2024

A lot lighter than unity, yeah!
New features... I'm not sure, I want to see how far into the game I can make before I begin to run low on either CPU or ROM.
I'm already low on sprite tiles, roughly 23 of those remain and I might have to use them *snip*


cyangames

They Are Everywhere - NES Edition

7th February 2024

Ended up putting together the score advance screen instead last night, forgot to post here because I fell asleep, ha!
twitter.com
28,422 Bytes Remain
(just realised) Ohh, so, only just over 4kb code so far!
Might try to do the high score board tonight *snip*


cyangames

They Are Everywhere - NES Edition

6th February 2024

I'll find out tonight hopefully :D


cyangames

They Are Everywhere - NES Edition

5th February 2024

Sorta fixed-ish, not sure what's causing them all to respawn though. That phantom V-Fighter at the start also, hmmm...
(Image.gif)
29,219 bytes remain!


cyangames

They Are Everywhere - NES Edition

5th February 2024

Explosions! Multiple Enemies!!
Way too many glitches!
(Image.gif)


cyangames

They Are Everywhere - NES Edition

5th February 2024

The generic tiles in the BKG area should be fairly wll placed to make something a bit bigger further down the line though, but, I need to see how far I can get this week with it :)
Hopefully I'll get multiple enemies set-up tonight.


cyangames

They Are Everywhere - NES Edition

5th February 2024

The sprites can be flipped, yes, the bkg tiles, sadly, cannot


cyangames

They Are Everywhere - NES Edition

4th February 2024

Added death splosions tonight, just need to add more enemies, movement patterns, etc and I should be able to get close to the OUYA original
Sprite Tile usage so far
(Image.png)
Background Tile usage so far
(Image.png)
As each Wave had a focus on c*snip*


cyangames

They Are Everywhere - NES Edition

4th February 2024

Here we go
(Image.gif)
29,755 bytes remain


cyangames

Happy Birthday, Afr0

3rd February 2024

Mirahoo Bithdosings!


cyangames

They Are Everywhere - NES Edition

2nd February 2024

Oh cool, you still have those :D
I need to make some Flap Happy ones! Although, I think Mega Cat have that under control already, hahaha!


cyangames

They Are Everywhere - NES Edition

2nd February 2024

As They Are Everywhere failed to come out on the OUYA / Gamestick as the consoles died before ocmpletion, it's time to ressurect it for the NES.
I've learnt a few more bits whilst making the last few so, after a couple evenings, we're at this *snip*


cyangames

QOTD - February 2024

2nd February 2024

Tamagotchis, mutliple Tamagotchis....too many Tamagotchis!!!!


cyangames

QOTD - February 2024

1st February 2024

I kinda want to do it again sometime but there's other way more important things, le sigh

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