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Socoder -> Wednesday Workshop -> #121 - The Delayed Challenge

Tue, 16 Oct 2007, 17:02
Jayenkai
Wednesday Workshop #121
Time until Deadline

Week : The Delayed Challenge
The Reason : 17 October 2007

The Challenge : Whilst playing with my DS Coding, I left a few copies of No$GBA running, and the gameplay started to go out of sync with the controls.
It was a strange effect!

Extra Info
This week, create a game whereby the gameplay is delayed, and occurs after the input!


Weekly Rules/How to Enter
You have until Tuesday Night/Wednesday Morning 00:00 BST to submit your levels. ^ See Deadline Link! ^

Wed.Workshop is at SoCoder.co.nr. If you can read this, you're probably already there!

Stick your entry underneath this post, leaving a link to your zip or the source of your game, or whatever. (I really should get round to that Upload thing, shouldn't I!)

If you can't figure it out, or have a really rubbish server, send it to Jayenkai@Gmail.com and I'll stick it straight onto the SoCoder (Official Wed.Workshop) site.

Entries will be collected during the week, and then entered into the next week's voting. (If there are any entries..)

Please try to keep all entries within small file sizes. 2Mb is the average maximum for files.
Additional Rules are available at the SoCoder (Official Wed.Workshop) site, under the list of previous workshops.


Last Week's Games
Last week, Jayenkai made a really cool slot machine game! It's so good, he's redoing it on the DS!

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''Load, Next List!''
Wed, 17 Oct 2007, 19:01
Yo! Wazzup?
Oooohhh sounds like a good one but I don't think I can do that LOL

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Hi everyone! I'm new to Blitz and only 10 years old so all things coding is gush to me
Fri, 19 Oct 2007, 20:43
Yo! Wazzup?
Last week, Jayenkai made a really cool slot machine game! It's so good, he's redoing it on the DS!
Cool.

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Hi everyone! I'm new to Blitz and only 10 years old so all things coding is gush to me
Sat, 20 Oct 2007, 03:03
Phoenix
This game is really boring, but it's an entry at least



To win, you have to shoot the "ship" flying at the top of the screen. But you only have one missile at your disposal, which moves at a different speed every time you use it. And, there is a slight delay before the bullet actually starts to move.