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Socoder -> On Topic -> Warning: Windows 8 development

Tue, 18 Dec 2012, 11:45
Afr0
After I installed Windows 8, I can now not develop on my lappy.
I haven't tried compiling TSOClient with VS2008 Express, but I'm assuming (hoping) that it still works as expected.
The thing is, I am upgrading to Monogame so that Project Dollhouse will be Metro compatible and remain compatible with Windows 9.
However, Monogame requires .NET Framework 4, and Windows 8 doesn't seem to like it very much.
The solution compiled fine with VS2010 Express on my stationary PC, but on Windows 8 it kept complaining that I needed to reference System.Runtime.dll
When I got that sorted (at first it wouldn't show up in the list of references available on my system), I was left with 70 errors complaining that the compiler cannot convert System.IO.MemoryStream to System.IO.Stream
This is bullshit, as System.IO.MemoryStream inherits from System.IO.Stream!!
These errors also persisted across MonoDevelop and SharpDevelop, so I'm assuming that Windows 8 just doesn't like .NET 4 very much (which is funny, seeing as it comes preinstalled with .NET 4.0)
It wouldn't surprise me if the new API, Windows RT, also has neat features like this!

So, in short... stay the hell away from Windows 8 until... a year or so from now!

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Tue, 18 Dec 2012, 12:04
Dabz

.NET Framework 4


My IDE uses .NET Framework 4 and runs fine on both 32bit and 64bit versions of Windows 8 (As does both of Ziggy's BRL targeted IDE's)... So, there must be something else wrong!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 18 Dec 2012, 12:12
Afr0
Hm, could you give some details to work with?
What IDE are you using to compile it?
Which references do you have?

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Wed, 19 Dec 2012, 00:05
Dabz
MS Visual C# 2010 Express

[code] using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Threading;
using System.Xml;
using System.Windows.Media;
using System.Text.RegularExpressions;
using System.Globalization;
using System.Threading;
using System.Security.Cryptography;
using System.Linq;
using System.Text;


That my own, but, using AvalonEdit control (from source), which uses quite a few too, if you can give me a small bit of source, I'll compile it and see if it borks!?!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Wed, 19 Dec 2012, 05:05
Afr0
Well, uhm, the codebase is quite large, but you can grab a zip from here.
The Monogame build is located in the Monogame folder...

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Wed, 19 Dec 2012, 09:38
Dabz

The Monogame build is located in the Monogame folder...


I cannot find the Monogame folder!?!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Wed, 19 Dec 2012, 09:42
Dabz
Ah, I see, it's an open source version of XNA!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Wed, 19 Dec 2012, 09:46
Dabz
Mmmmmmm: https://stackoverflow.com/questions/2027217/function-return-system-io-memorystream

Related?

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Wed, 19 Dec 2012, 09:52
Afr0
Whoops, sorry, you need this branch for the Monogame folder. And yes, you also need to download Monogame to compile it.

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Wed, 19 Dec 2012, 09:58
Jayenkai
We've come a long long way since 10 PRINT "Hello World"!
... I'm not sure it was worth it.

-=-=-
''Load, Next List!''
Wed, 19 Dec 2012, 11:01
Afr0
Related?


No, don't think so. The problem in that case seems to be that the webservice is set up to only accept System.IO.MemoryStream

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Wed, 19 Dec 2012, 13:27
Afr0
Jay: On a project of this magnitude, avoiding compatibility issues completely (even during development) is just not going to happen. That's why I'm switching to MonoGame in the first place, to stay on top of future issues!


-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!