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Socoder -> Off Topic -> Telling us all to piss off and go home...

Thu, 10 Mar 2011, 08:47
Jayenkai
From Nintendo's Anti-Piracy screwing homebrew, to Legal download servers screwing people based on their country, through to shitty online TV streams that have out-of-sync audio.
Seriously, wtf's going on, lately?

Seems that everything that CAN be tweaked to screw us over, they're damn well doing it.

Even Spinal got pissed off with a "You can watch this on a PC! BUT ONLY A PC!" thing the other week... and it takes a lot to piss off Spinal!

Grrrr.....

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''Load, Next List!''
Thu, 10 Mar 2011, 10:56
shroom_monk
The way I see it, it's because for a long time the industry has failed to properly make the distinction between selling things in the real world and selling things digitally. If I buy a chair, then I now own that chair. Sure, I could copy it and sell the copy, but I'd still have to buy the materials, and my copy would not be perfect. If I buy something digitally, I could make a perfect copy at no loss to myself.

But rather than create a different sales paradigm for selling digital stuff, the industry has just slammed all kinds of crazy DRM on things to make it more like the real world, but with more restrictions. I don't think that really solves the problem, because it doesn't take account of the differences between what is being sold.

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A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Thu, 10 Mar 2011, 13:05
9572AD
The way I see it, it's because the industry and the law keep TRYING to make a distinction between digital and "real" product, when there really is none.
So what if I make a copy? So what if I make a million billion copies? So what if I convert it to tape, CD, DVD, or .mp4? I am still one person using the thing I purchased.
There don't need to be any special laws to regulate what I do with my digital stuff as opposed to my "real" stuff.
As far as people selling copies, there are already laws criminalizing knock-offs. How is it any different if it's digital? Why should we need special laws for that?

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All the raw, animal magnetism of a rutabaga.
Thu, 10 Mar 2011, 14:01
rockford
I hate the whole "licensed" thing, where you don't actually own the item you paid for, but are paying for the right to use it. This means that the original company can treat you like a criminal under their terms and update and remove features at their whim. And there's nothing you can do about it. It's all bollocks anyway - when you go to a shop and pay your money, they guy at the counter doesn't state that you are only buying the license to use the hardware/software.

How would eg. Ford etc. have managed to survive this long if people couldn't mod or tune up their cars, or add non-Ford parts in the event of a mechanical failure etc. etc. Ford don't tell you you can't drive your Ka into the sea if you so wish. They don't tell you you can't drive it up the M1 the wrong way. Once you've bought the car, it's yours. Any design faults are the responsibility of Ford, but everything else is yours to do with as you see fit.

Why we consumers allow these tech companies to get away with this shit is beyond me. The law needs to protect and defend the users, not the companies that produce the products.

Rant over. Peace and relative calm may resume.
Thu, 10 Mar 2011, 17:07
JL235
rockford This means that the original company can treat you like a criminal under their terms and update and remove features at their whim. And there's nothing you can do about it.

No it doesn't. A license agreement is an agreement; it cuts both ways. You also don't have to agree.

There are lots of examples where companies have tried to remove a feature, or make a deal worse for their customers, and had a huge backlash (both publicly and legally) as a result. Partly because they have gone against their own terms and conditions (which you aren't allowed to do) or because of just being too harsh.

In regards to Nintendo, the reality is that people like Jay and Spinal are a tiny minority of users because for years consumers have used homebrew tech for pirating games. The DS is almost certainly the console where people pirate games the most.
Thu, 10 Mar 2011, 17:20
rockford
No it doesn't. A license agreement is an agreement; it cuts both ways.

Try taking back a piece of opened software/hardware to a shop and stating that you want your money back because you don't agree to the license terms

You have to agree to the terms of the license generally before you can even use the software/hardware. They are therefore imposing the way a product can be used - if you don't like it, then don't use it is fine, but you have paid for it already.

As for DS piracy - like I said originally, it is understandable why Nintendo want a disable feature.
Thu, 10 Mar 2011, 17:25
Jayenkai
Yeah, Piracy was insanely rampant on the DS, best to kill it.
But I really don't get why Nintendo aren't embracing Homebrew/Indie stuff.

Surely they must've realised, by now, that that's one of the things helping the iPhings sell by a bucketload!
Millions of apps don't make themselves!

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''Load, Next List!''
Thu, 10 Mar 2011, 17:47
rockford
To be able to create some 3DS-Ware would be awesome

The market is definitely asking for it - a true gaming machine with proper controls and cheap and cheerful games.

Trouble is, the console would then fail to sell high cost carts, but it could reduce piracy and enhance profits no end. I suspect this will probably be the last Nintendo machine with carts.
Thu, 10 Mar 2011, 19:10
JL235
Rockford Try taking back a piece of opened software/hardware to a shop and stating that you want your money back because you don't agree to the license terms

I've taken games back to shops plenty of times, and I usually just say "I didn't like it".
Fri, 11 Mar 2011, 04:48
Afr0
This week Norway's government basically agreed to not go against a EU directive that will force all ISPs to store all traffic data for at least 3 years (or was it 2? I can't remember).
This is it! I'm going Astrill

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Afr0 Games

Project Dollhouse on Github - Please fork!