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Socoder -> Blitz -> Still trying to push Blitz to its limits

Thu, 29 Nov 2012, 23:39
Mog
Hi All,

I'm not dead (at least not yet), and I've found more time to develop my little engine thing I had shelved in Blitz, which I'm calling Pyroxene (don't know if I've said this before!)

Anyways, here's a whole lot of different stuff to look at, from the earliest to the latest. I haven't really compiled a features list, but it's getting pretty hefty. So far, i'm just happy to have the world system working, along with physics, and a stable, dynamic scripting system.

Let me know what you think!

Normal terrain test

View on YouTube

Shaders test - this is what the engine will look like once we move everything over to a new renderer; for now, we're using Blitz's default stuff.

View on YouTube

Quick Snapshot from Today

View on YouTube



-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Fri, 30 Nov 2012, 03:25
Afr0
Looks good!
This deserves to be made into an MMO!

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Fri, 30 Nov 2012, 03:31
Jayenkai
Damn!!!
Fri, 30 Nov 2012, 11:28
Mog
@Afro: thinking about it- though all of this would be kind of hard to work in. We're doing preliminaries on it to see if it's possible, though don't get your hopes up.

Jay: Thanks!

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene