-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|518|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Shoot 'em Up


 
Jayenkai
Created : 25 January 2016
 
System : Cross Platform
Language : Monkey

Space Station A6-100

The Aliens are invading. Grab a gun, and Save the station!

Windows Download
Everything Else
Screenshots
 
Battle against hoards of aliens, in this semi-sequel to Alien Deathmatch.
This time, Aliens have infected the Space Station, and it's up to you to keep them at bay.

Each level contains a Disk Crate. Smash it open and touch the Disk icon to complete each level.

Controls
WASD or Cursors to move.
Z/J to fire, or alternatively use the mouse.
Windows exe also supposedly supports gamepad, but .. Twitchy Windows!!!

 

Comments


Tuesday, 26 January 2016, 11:21
Dabz
Pretty good!

Reminds me of Die Alien Slime!

Dabz
Tuesday, 26 January 2016, 14:21
steve_ancell
Just tried the HTML5 version and WASD isn't doing anything.
Tuesday, 26 January 2016, 14:23
Jayenkai
Grab the desktop version, runs smoother, has less quirks, and your savegame won't randomly disappear due to cookie tweaks!!
Tuesday, 26 January 2016, 14:25
steve_ancell
Just about to try it again, all it's been doing so far is put the wasd chars in GameJolt's search bar instead of controlling the game.
---
Yeah, still not working, I will grab the desktop one instead.
Tuesday, 26 January 2016, 14:34
steve_ancell
Desktop one is working fine Jay.
---
Good game BTW.
Wednesday, 27 January 2016, 12:20
Jayenkai

View on YouTube

First Let's-Play of the game (that I've spotted) sees the player commenting on the need to turn the character around.

Must admit, I never once thought of that as being an issue!!

Now he's brought it up, though, it'll probably stick in my mind as something to consider in future games.