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Socoder -> Festive Threads -> Resolutions 2012!

Sat, 31 Dec 2011, 04:04
Jayenkai
1. Code again!
I seem to have slowed to a pitiful crawl over the past few weeks.
I stopped doing AGameAWeek a LONG time ago, switching to PlayMyCode minigame madness (AGameADay) until my mum broke her foot, whereby I even stopped doing that.
Since then (AUGUST!!) I've created NeonPlat Adventures, and maybe 2 other PMC games.
3 games in 4 months?
Fuck, that's pitiful!

I need to jump back on the wagon. Then push the wagon a bit, and make a nice big minecart riding super-game, with giant hula hoops to jump through, and coins to collect, and spikes to dislike, and munkys to grab hold of and dance with!!


2. Less TV
During this odd unusual sad pathetic none-codey session, I've watched pretty much everything on my hard drive 3/4 times over.
Either I stop rewatching every episode of Corner Gas again and again, or I download more telly.
The hyperactive coding part of me says I should just stop rewatching stuff..
.. I think I agree!


3. Neater Jay Archive
Having redone the blog part of AGameAWeek, the game archive part looks insanely wrong.
.. to be fair, it always looked insanely wrong, but now it looks a little bit more insanely wrong!

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''Load, Next List!''
Sat, 31 Dec 2011, 07:08
Afr0
1. Continuing coding on Project Dollhouse alone until someone decides to help out. Fortunately I've gotten some help through the Christmas holidays by one of the previous programmers who will assist in porting the original code for the animation pipeline which one of the original programmers from Maxis was kind enough to share.
Linecount, according to Visual Studio (search using wildcard);



This is including comments. The exact number is slightly lower, as there are a few thousand lines coming from thirdparty files (biggest one being the 1085 lines consumed by "Log.cs"). This also isn't including the Lua-scripts, but I think those are only around 500 - 750 lines total.
And this is only the client, including SimsLib.

2. Pass all exams!!

3. Live more in the now.

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Afr0 Games

Project Dollhouse on Github - Please fork!