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SoCoder -> Blogs Home -> Blogs


 
Jayenkai
Created : 12 September 2008
 
System : Mac

H~S



A long long while ago I created a little game called Horizontal Shooter.
It wasn't much of a game, so I never bothered to finish it off.

I couldn't get boss rounds working, I never got the waves to feel right, and so on..

Now, 137 weeks later, I'm trying again!

Only this time, I've got BlitzMax to do it in..

Mmmmm...

Me likes Blitz Max!

So far, the enemy's doing what it did before, but at least they fly about a bit more randomly this time!

I'm going to start adding other types of enemy (my Ships.png will happily hold 100 images, and ... wootsocks.. blitzmax can recolor them! So they can all be different!) and considering the main gameplay method.

I might keep the "Guard the left hand guys" rule, since it seemed to work quite well.

If you have other thoughts, here's the place to sling 'em.

 

Comments


Friday, 12 September 2008, 09:25
mike_g
The explosions look nice.
Friday, 12 September 2008, 10:06
shroom_monk
That is a nice screenshot... sounds good!
Friday, 12 September 2008, 14:24
Tikihead
Looks awesome Jay
Friday, 12 September 2008, 17:42
Orion Pax
Looks great! I didnt know you had a copy of blitz max! How is it? I havent got around to buying a copy my self or trying out the demo either.
Saturday, 13 September 2008, 01:27
Jayenkai
It's not too bad. I bought it about a week or so ago, and I'm really starting to get into the swing of things.
It's nice, and although I'm still not sure about splitting up Types and Lists into two different things, I have already found at least one really good useful thing with 'em. So.. It's not all bad!

* Really useful thing *
A catalogue of Type Record can be held in List Catalogue. Then to filter through the records, you make List Filtered, run through List Catalogue and everything that matches the filter, add it to List Filtered.
Then you can sort, flick through and show List Filtered, and if you need to do a different filter, you've still got List Catalogue to get the data from, ready and waiting.
Neat.

But don't forget GCCollect() to throw away the crap, each loop ( Flip;GCCollect() ), otherwise things build, and build, and build... *sigh*
Saturday, 13 September 2008, 13:07
blanko1324
Gorgeous.
Saturday, 13 September 2008, 14:44
Nolan
But don't forget GCCollect() to throw away the crap, each loop ( Flip;GCCollect() ), otherwise things build, and build, and build... *sigh*


Unless you're using an archaic version of BlitzMax, you shouldn't need to mess with the garbage collection.

Looks great.
Saturday, 13 September 2008, 14:51
Jayenkai
I'm using the most up to date.. only bought it last week!

But when I GrabPixmap'd THE WHOLE SCREEN, over and over each loop.. things really started to mount up!! (about 150Mb after a second or so... then the celeron freaked out, the game slugged down to 1fps, and it died on it's arse!!)

At which point I found the GCCollect() command, and plonked it in.
voila.. Happy as larry!
Saturday, 13 September 2008, 16:37
Agent
That would be ''died on its arse"

The screenie looks a bit Kenta Cho-ish.
Saturday, 13 September 2008, 17:09
Jayenkai
Today's progress..





It's super
Sunday, 14 September 2008, 02:04
shroom_monk
Pwitty explosions...
Sunday, 14 September 2008, 18:09
Scherererer
That's sooooo pretty -- keep it up, i really want to play it now!
Monday, 15 September 2008, 06:47
Jayenkai
Play it now!