-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|506|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Article Home -> Graphics 3D
How to make great 3D games, from building models and levels, to getting all the collision to work, and more.

Older -->


Using GLFW with libdispatch on OS X
How to properly use GLFW with libdispatch on OS X
Cower
Monkey
Mac
Bump Mapping
Bump Mapping in Blitz3D
Toaster
Blitz
Windows
Basic Animation in 3D Studio Max Tutorial
A small article I wrote over at syntaxbomb, which I'd like to share here.
Dabz
The making of Wolfie
Night of Hairy Beasts
power mousey

Older -->