-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|84|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Article Home -> Graphics 2D
Ways to make your game look great using built-in graphic functions, sprites, and some handy effects.

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Repetitive Tilemap Randomisation
Jayenkai
Hilbert in Blitz
Jayenkai (Blitz, Windows)
Quick Floor Tiles
Jayenkai
A super quick method to give your basic floor tiles a little more depth.
Quick Grassy Platforms
Jayenkai
A super quick method to give your platforms a little more depth.
Sprites for Flash
Jayenkai (Flash, Cross Platform)
Loading multiple versions of an image into a Flash movie.
How to load Fonts!
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The ludicrously complex method of loading a font in Blitz

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