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Socoder -> On Topic -> Azure Devops

Posted : Monday, 11 November 2019, 15:04
Tricky

Azure Devops


I have a project for my own use, but which may appear on github nevertheless when it's done...
It's just a program that can help me on my Game Development, but is not part of the game itself... You follow?

As the repository is therefore only local, I can't push it, but if I try this from Visual Studio (it's coded in C#) it will suggest to push it to Azure Devops. Now it says it integrates with Github (since github is now in hands of Microsoft... geez, what a surprise). I could not yet really try it out, and I couldn't really see some existing stuff about it, so I wonder... anybody ever worked with it, and does it actually really provide something, github or bitbucket can't offer? I'm just wondering....
Posted : Monday, 11 November 2019, 15:07
Jayenkai
Never even heard of it!
I try to shy away from MS-made dev tools. Over the years of my gamedev, 95% of my now-broken/unplayable projects are ones I did in VC or .Net or XNA.
They have an annoying tendency to break tools.

-=-=-
''Load, Next List!''
Posted : Monday, 11 November 2019, 15:21
Tricky
Unfortunately all my BlitzMax projects are now broken because the BMax compiler no longer works for me and a few BlitzMax project that always worked fast now have FPS issues...
In other words, Microsoft is not alone there... It appears all developer tool creators share that tendency. And Apple has the tendency to deprecate/remove things so fast that things go down the drain om Mac like crazy.... It appears to be a trend that Microsoft appears to play along with
(Of course, code-rot is also a thing)
Posted : Monday, 11 November 2019, 16:42
steve_ancell
I've heard of Azure, seen it pop up in MS Visual Studio, I haven't a scooby how to or what to use it for.