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Socoder -> C/C++/C#/Other -> Image Tearing, Smooth Movement

Sat, 16 Sep 2006, 22:38
blanko1324
Among all the problems that come along with converting my project to C++, this one bugs me the most.

Im using the HGE game engine, if that really matters at all. What I have is a scrolling space map. Planets are "glued" to the map using the map's upper-left corner coordinates. For example, a planets X,Y value could be Map_X + 1000,Map_Y + 1000.

It works, but the planet images end up tearing when moving, and it looks terrible. What should I do? Turning VSYNC on fixes this in fullscreen mode, but not in windowed.

Ill post code snippets or even a demo if you need more info.

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