-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|596|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Snippet Home -> Graphical Engines
Functions that extend the look of your games, using engines for sprites, particles and more.

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Thousands of 3D Cubes
Jayenkai
Blitz
Windows
Basic Render-to-Texture
Very simple render-to-texture classes for OpenGL
Cower
Blitz Max
Cross Platform
Basic 2D in 3D
Got bored, did something half-useful!
Jayenkai
Blitz
Windows
Basic Particals
The most basic partical effects you can get
magicman
Blitz
Raycaster
mike_g
Blitz
Fast Image Scaling
mike_g
Blitz
Mask Fade System
Overlay (parts of) images/screens with a dithered mask (pixelated filter) for a retro fade effect.
Teasy
Blitz
Windows
Circular Particals
Particals that are...you guessed it, circular!!
magicman
Blitz

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