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SoCoder -> Snippet Home -> Graphical Engines
Functions that extend the look of your games, using engines for sprites, particles and more.

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Thousands of 3D Cubes
Jayenkai (Blitz, Windows)
Basic Render-to-Texture
Cower (Blitz Max, Cross Platform)
Very simple render-to-texture classes for OpenGL
Basic 2D in 3D
Jayenkai (Blitz, Windows)
Got bored, did something half-useful!
Basic Particals
magicman (Blitz)
The most basic partical effects you can get
Raycaster
mike_g (Blitz)
Fast Image Scaling
mike_g (Blitz)
Mask Fade System
Teasy (Blitz, Windows)
Overlay (parts of) images/screens with a dithered mask (pixelated filter) for a retro fade effect.
Circular Particals
magicman (Blitz)
Particals that are...you guessed it, circular!!

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