-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|509|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Collections


 
Jayenkai
Created : 23 May 2009
Edited : 04 June 2009
Language : C/C++

Java Games for LG Cookie



I've started making games specifically for my phone.
The LGCookie has a whole bunch of odd quirks, and you need to pretty much develop straight for it.

Sure, I could tweak my games to fit other systems, but due to the low framerate, the annoying gridded dragging system, and other such issues, the games would play like pap on other phones.

Shame..

Because I didn't want to fill the site up with Java games that are WAY too specifically designed for one phone, I figured I'd plonk them all together, right here.

#xxx. Count Down Timer
#001. Hangman
#002. Slots
#003. Tension Sheet
#004. Ball Push
#005. Tic-Tac-Toe
#006. Matrix Blaster
#007. Raining Bombs

Let me know if any work on your phone/pda/whatever

 

Comments


Saturday, 30 May 2009, 16:01
Pio
Exciting little games (especially on phone, i imagine)! I like Ball Push and Tension Sheet the most. I tried them in MicroEmulator applet and they flickered a lot, but were playable.

So I made a preview of these and put it here, for now. Page archive is here, so you can improve/move it wherever, if you want.
(I had to change the bit depth of all PNGs to 8bit/px to make them work in that embedded emulator in Windows.)

Hope it's ok to do this :] .
Thursday, 04 June 2009, 02:39
Jayenkai
Not sure why they'd be flickering so darn much! Blame the emulator
'tis fine to pop 'em online.. They've got credits included!!

Added #7 today, Raining Bombs, a nice Tanks game.
Might be even trickier to get the thing to work in the emu. A) it's sideways, B) it uses alpha transparency for the Power/Angle Arcs..

|edit| Actually.. The games aren't flickery at all, on the Celeron!! Celeron>QuadCore! |edit|