-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|264|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Getting Back to iOS Dev

14th March 2024

I'm currently trying to figure out Shaders.... !!!


Pakz

Getting Back to iOS Dev

14th March 2024

Not possible to copy a transparent colored shape on top of it?


Jayenkai

Getting Back to iOS Dev

14th March 2024

Oh, cool..
... So, SpriteKit doesn't handle recolouring sprites.
That's fantastic...
:/
*sigh*
You have to recolour the texture, then use that on the sprite.


Jayenkai

Getting Back to iOS Dev

14th March 2024

[code]
iTxt=''Mills() = \\(Mills())\\nRand() = \\(Rand(0,100))'';
var g:Double;
for m in (0...1000) {
g=Double(m)*3.6+Mills()*0.001;
InkRot(g,1,1,1);
SetRot(g*0.25);
SetSize(sin(g*0.7)*256.0,cos(g*0.3*snip*


Jayenkai

Getting Back to iOS Dev

14th March 2024

Let's make an array of 5000x50 elements..
BASIC
[code]Dim JDo(5000,50)[/code]
''Swift'' is it fuck..
[code]public var JDo = [[Double]](repeating: [Double](repeating: 0.0, count: 50), count: 5000)[/code]


Jayenkai

Getting Back to iOS Dev

14th March 2024

It's that ''in''... The in is breaking my brain.
For n is (1...10) I could cope with, but For n in (1...10) ...?
RAWR!!!


Jayenkai

QOTD - March 2024

14th March 2024

I was amazed when Legend of Kain : Soul Reaver came out, with its ability to constantly stream the entire game world as it went along.
Sure, other games had done that, but I think that might've been one of the earliest examples of a 3D game doing it p*snip*


Socoder

QOTD - March 2024

14th March 2024

Question of the Day : March 14th What is the most impressive or innovative feature you've seen in a classic video game that was ahead of its time?


Pakz

Getting Back to iOS Dev

14th March 2024

Got me kind of interested in the for loops now. The for loops seem quite different in Swift 3.
[code]
INCREMENTING
for i in 0 ..< len {
}
DECREMENTING
for i in (0 ..< len).reverse() {
}
NON-SEQUENTIAL INDEXING
Using where
for i in (0 ..<*snip*


Jayenkai

Getting Back to iOS Dev

13th March 2024

(Image.png)
OK, 1,000 ''sprites'' onscreen per frame, any colour, any rotation, any size, none of that seems to matter in the slightest.
Now to see if I can get images onto those sprites!!!


Jayenkai

Getting Back to iOS Dev

13th March 2024

(Image.png)
Oh, fuck off, Swift..


Jayenkai

She's a Barbie Girl

13th March 2024




Jayenkai

Mark's LibSGD

13th March 2024

I did have it do that kind of thing once under the Win11Arm guff, but it's not done it again since. I did toggle the debugger off, so figured that was probably what solved it, but I guess not.
*shrugs*
The usual ''update drivers, etc'' sugge*snip*


Dan

Mark's LibSGD

13th March 2024

I'ts not the debugger.
Something else is not working.
The handles for the model, lights, picture etc etc show a number (under debugging) as if they were loaded.
I have put a delay 5000 after each command (one by one, each try) to see where the cras*snip*


cyangames

QOTD - March 2024

13th March 2024

I'm not a fan of OOP either, despite having used Unity for a while (a while back) functional just works better.


Jayenkai

QOTD - March 2024

13th March 2024

Nah, I'm with you on that one. What doesn't fit into an array isn't worth thinking about!
I think the chatbots have been my biggest learning tool of late.


spinal

QOTD - March 2024

13th March 2024

I genuinly don't know. I seem to find it difficult to learn a part of coding that I wasn't interested in as a teenager. For example, I struggle with structs and anything object based simply becuase I haven't learned it already. I think I'm *snip*


Socoder

QOTD - March 2024

13th March 2024

Question of the Day : March 13th How do you learn or improve your skills or knowledge and what are some of the resources or sources that you use or recommend for game development or related fields?


Jayenkai

Scrolling tiles

12th March 2024

Yeah, I figured that'd probably be the case.


spinal

Scrolling tiles

12th March 2024

it helps with reading, but because my pixels are huge, rect is faster fro drawing.


Pakz

JXMb (Latest JMTrackr)

12th March 2024

Cool. XM is like the best old music format out there.
Not sure if there is a easy javascript player for it. Back in the days one would just copy a bit of replayer code and music would play. Today (pc) you need to install like whole libraries.


Jayenkai

Scrolling tiles

12th March 2024

Is b3d the one with ''lockbuffer'' and ''writepixelfast''? .. and don't forget to unlock buffer..
That ''might'' be quicker, though if you're redrawing too many.. maybe not..!


spinal

Scrolling tiles

12th March 2024

had to move the dim to the top of the file, that fixed it. weird.
Anyway, that's far too slow, maybe I'll do a wipe or something.


Jayenkai

Scrolling tiles

12th March 2024

Have been working on JXMTracks as XM files exporter.. Hope that's useful for you.


Jayenkai

JXMb (Latest JMTrackr)

12th March 2024

OK, spent the past couple of days working on this, and it ''should'' be functional'ish for Spinal!
How to quickly get a practically infinite supply of ALChoons as .xm mods.
1. Open JXMb. You may need to refresh before the new functionality a*snip*

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