-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|694|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Phoenix

QOTD : Compression

21st August 2009

Have a search for 32 byte intros. The effects usually aren't breathtaking, but they show that it's possible to get really small. One byte is completely impossible though, as already stated. Even a simple mov instruction will consume several bytes.


Phoenix

Blitzcoder Domain

14th August 2009

I see few potential reasons why one would want the blitzcoder.com domain now: nostalgia, and catching the members who inexplicably missed BC's death more than five years back.
Neither are very good reasons, to me. Those who haven't been around for five ye*snip*


Phoenix

$10,000 Indie Game Competition (2beegames)

12th August 2009

I wonder why a game collector would break into EA's headquarters, though.


Phoenix

icon bouncing...

10th August 2009

Uhm... what is the question? To me, they seem to bounce and then stop.


Phoenix

Crossing the line in games?

9th August 2009

[quote]"anything created with intentions of aesthetics or entertainment."[/quote]
Seems like a perfectly valid definition of art.
This topic was not created with the intent of reviewing this game. It doesn't matter if it's a shallow attempt, if the gamep*snip*


Phoenix

Crossing the line in games?

9th August 2009

The gameplay is boring/shallow/short/crap, and I don't think it's aiming for good gameplay, hence why I think this is one of the borderline cases of game and art. Whether it is good or not as art, is subjective.
I think that the game would cross the line *snip*


Phoenix

Crossing the line in games?

8th August 2009

It is disturbing, no doubt.
This subject also borders on the question of whether games are an art form or not, since the game is pretty shallow gameplay-wise, as you said.


Phoenix

icon 'flinging' ?

8th August 2009

[code]
Graphics 256,192,0,2
icon_pic = CreateImage(64,64)
SetBuffer ImageBuffer(icon_pic)
Color 1,1,1
Rect 4,4,56,56,1
Color 255,255,255
Rect 4,4,56,56,0
Dim icon(39)
For temp = 1 To 39
icon(temp) = temp*64
Next
scroll# = 128
scroll_target = *snip*


Phoenix

icon 'flinging' ?

8th August 2009

[code]
Graphics 256,192,0,2
icon_pic = CreateImage(64,64)
SetBuffer ImageBuffer(icon_pic)
Color 1,1,1
Rect 4,4,56,56,1
Color 255,255,255
Rect 4,4,56,56,0
Dim icon(39)
For temp = 1 To 39
icon(temp) = temp*64
Next
scroll# = 128
scroll_target = *snip*


Phoenix

Crossing the line in games?

8th August 2009

Today I played a free game called Edmund. This game is quite controversial in nature, because you're actually playing a rapist. Visually, it is made out of pixel art*, so it is not very detailed in that manner. In any case, I think a disclaimer is due: If *snip*


Phoenix

Tim Langdell

8th August 2009

One repulsive story about a ''trademark infringement'' where indie developers suffer from the wrath of the black sheep of the game industry.


Phoenix

Sams C++ in 24 Hours and Borland C++ BuilderX Problems

7th August 2009

It's already been mentioned, but Visual Studio is always great, and free too. It's debugger is much better than the one in Dev-C++, which isn't even maintained today. I haven't tried CodeLite or CodeBlocks, so I can't say anything about them.


Phoenix

C++ File Operations

6th August 2009

If you use shirt::button a lot, it does become pretty ugly. It looks much nicer if you can skip the namespace and the scope resolution operator (::). That's why we have the programmer's lazy shortcut, "using namespace xyz," for not having to write "shirt::*snip*


Phoenix

C++ File Operations

6th August 2009

Namespaces are there to avoid conflicts, and to structure your code.
Lousy example time! Let's say that you have a shirt class, and a menu class. Don't ask me how they fit in, perhaps you're making a virtual clothing store. They both need a button class, *snip*


Phoenix

C++ File Operations

6th August 2009

All C++ standard headers lack the .h extension, so #include <fstream> is therefore correct. I think what you're missing is the namespace. To solve it, either put "using namespace std;" at the top or add "std::" in front of the fstream.


Phoenix

$10,000 Indie Game Competition (2beegames)

5th August 2009

Sorry Jay, I actually contemplated editing the WW spot and adding the competition there, but I wasn't sure so I just dropped it into the shoutbox.
If the publishing deal is putting you off, then I'm sure you can hire an AGameAWeek stand-in with the $10,00*snip*


Phoenix

QOTD: program loading times

5th August 2009

Even a new computer in the cheapest price class can have decent hardware. If you're sitting on a machine with 256 MB of RAM you should consider upgrading, especially if you are a programmer who by definition spends more time at the computer than most peopl*snip*


Phoenix

QOTD: program loading times

4th August 2009

I have no idea what you're talking about. Firefox takes 2-3 seconds to start over here. Windows (seven, at least) doesn't take two minutes to start, especially not when you've shut the computer down using hibernation mode.
Firefox is a complicated cross-p*snip*


Phoenix

Video Tutorial Land

3rd August 2009

Many complain that the "tutorials" which often appear everywhere on the net, covering just about anything, are the flaws of the interwebz. This is partly true. It happens that people write these guides when they are not experts in the subject, consequently*snip*


Phoenix

'Volatile' Links in the Link Archive?

3rd August 2009

I'm glad that our front page isn't polluted with news from everywhere, like in the daily GameDev.net. The only good bit about the GD news is that I pick up a new word every once in a while.


Phoenix

'Volatile' Links in the Link Archive?

3rd August 2009

With regards to the screenshot, I thought you said placing the logged in user's name on the screen was stupid/annoying.
I like the new layout though, not the way it looks, but rather the riddance of the extra column. You could trim the menu by one more i*snip*


Phoenix

QOTD - C++ Graphics Libraries

1st August 2009

I'm not suggesting that C++ is the end-of-all language, as I certainly don't believe this, but I am curious though what language you would like to offer as an alternative for the industry developers. D would be nice, but it lacks decent development tools, *snip*


Phoenix

Java?

31st July 2009

There's only one way to find out: try it. Some people hate Java, others love it.


Phoenix

QOTD - C++ Graphics Libraries

31st July 2009

You cannot state that you don't want a language debate, and then clearly call your own thoughts "just the truth," hoping to avoid some kind of argument.
I began with C++ because I wanted something more than Blitz. I still use Blitz every now and then, but*snip*


Phoenix

Artstyles

30th July 2009

Quake 4 and Doom III have obvious explanations for their choice of a dark color range: they're bloody, they're evil, and scary. Lightening those games up will completely ruin the mood which they've spent so much time trying to build.
The Sims is a game wh*snip*

Newer Posts More - Older Posts