-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|143|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

SmileBASIC Switch - Sale

18th February 2023

Updated to more realistically resemble what I hope you're after.
[spoiler][jse]
// Maffs for Spinal
// by Jayenkai
// Created 2023/2/18
Graphics 1024,200,1
delay=4 // This is how many frames happen between each send.
Txt$=''''
DataLong=*snip*


Jayenkai

SmileBASIC Switch - Sale

18th February 2023

Had me dinner and thought about this throughout.
Here's another thing that might be an issue.
Lag. .. And the Switch accounting for it.
If you send 255, then instantly send -255, is it going ''And now it's -255!'' or is it going '' &*snip*


Jayenkai

SmileBASIC Switch - Sale

18th February 2023

If you can access the stick values in 16ths, then...
[jse]// Maffs for Spinal
// by Jayenkai
// Created 2023/2/18
Graphics 1024,200,1
Txt$=''1A[]2B!@3C*!APOUND!*&4D|?5E~>7F<>''
char=0
tick=0
Repeat
CLS
tick=tick+1
if tick&gt*snip*


Jayenkai

SmileBASIC Switch - Sale

18th February 2023

Argh, maffs!!!
One error you might be encountering.. Testing would be required to prove whether my assumption is correct..
Is the system corrupting the joystick data?
You can go from 0-255 left, right, up and down.
But does the Switch ''curve''*snip*


spinal

SmileBASIC Switch - Sale

18th February 2023

OK this 'use the joystick' idea has me confused...
I have
[code]
uint8_t joyLookUp[]={0,85,170,255};
// myData = 1 byte (0-255) being read from a file
ReportData->LX = joyLookUp[(myData>>6)&3];
ReportData->LY = joyLookUp[(myDa*snip*


Jayenkai

QOTD - February 2023

18th February 2023

...?!


rockford

QOTD - February 2023

18th February 2023

We have robots zipping around Milton Keynes all the time. They are not frightening, they are just bloody annoying. They get in the way constantly and won't budge once they sense your presence. You have to yield to them. The war of the robots has starte*snip*


Socoder

QOTD - February 2023

18th February 2023

Question of the Day : February 18th Are you afraid of robots?


Jayenkai

OpenAI Chat

18th February 2023

Yep, that's super-gimped it.
You can only ask it 5 things in a single conversation, meaning you don't have the back and forth like I did doing the ''teaching it to code in GotoJSE'' posts.
You can't ask it for game ideas, and discuss*snip*


Pakz

OpenAI Chat

17th February 2023

They limited the Bing chat to 5 questions per day. That is 2 more(wishes) that a Genie in a bottle gives you :)
Edit: more in depth news mentions you only get 5 linked questions. 50 standalone questions.


spinal

SmileBASIC Switch - Sale

17th February 2023

Yeah, it's just going to be a pain to get the font drawn and transfered.
..and finding that arduino code that 'types' a txt file for all my character offset data.
[edit] Doubled the speed of my file transfer by using my brain.
How it works..*snip*


Jayenkai

SmileBASIC Switch - Sale

17th February 2023

(Image.jpeg)
I imagine drawing the font would be tougher than getting it to print. Just a simple x=asc()*fontwidth with a bit of tweaking oughta do it.


spinal

SmileBASIC Switch - Sale

17th February 2023

rap, now I need to come up with a font and method :-(


cyangames

QOTD - February 2023

17th February 2023

I haven't tried to do such a thing to be honest, I prefer to make shorter games anyways.


Jayenkai

QOTD - February 2023

17th February 2023

Absolutely!!
As much as other people lament Zelda:BOTW for not having an in-depth storyline, that's one of the reasons I loved it as much as I did.
I do hope Tears isn't going in the opposite direction.


rockford

QOTD - February 2023

17th February 2023

Do games need compelling stories?
I'd say that to most games the story (if there is one) is irrelevant and tacked on. For some, there is a definite need to move the game forward with some kind of narrative, but for me, pretty much every fave game I h*snip*


rockford

Food Findings - 2023

17th February 2023

Jelly Tots are for those that want a soft chew. Fruit Gums were meant to be hard and have been for the last 130 years! Fucking snowflake generation.
Why not just make a sister variant - Fruit Gummies or something?


Socoder

QOTD - February 2023

17th February 2023

Question of the Day : February 17th How do you create a compelling story in a game?


Jayenkai

Picard Season Three

16th February 2023

Aaaand, we're off!
Episode one is already on Amazon Prime.
It's a good episode! But then, so was Season 1&2's first episodes, so let's wait and see how that pans out, eh?


TomToad

Stray - The Game

16th February 2023

Looks like this game does get more challenging as it goes on. The sewer level is quite creepy.


Jayenkai

SmileBASIC Switch - Sale

16th February 2023

I sure hope it's making a cassette loading sound while it does it.


spinal

SmileBASIC Switch - Sale

16th February 2023

Forgot how slow it is to transfer a file to the switch using my arduino thingy. I should have thought more about making the file as small as possible before hand. Oh well, it's half done now.


Jayenkai

Food Findings - 2023

16th February 2023

[spoiler] (Image.jpeg) [/spoiler]
''New'' Fruit Gums, now with a softer chew...
Fuxake, the hard chew was the bloody point.
They are still lovely, but.. fuxake...


rockford

QOTD - February 2023

16th February 2023

Start with time and an idea. Everything else is then blood, sweat and tears!


TomToad

Stray - The Game

16th February 2023

So far the game seems pretty much on rails. A couple of spots I am able to do a bit more exploring, but overall pretty linear. The challenges are not that tough either. Would be a perfect game for someone younger (purrrrfect?). Think along the lines of *snip*

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