-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|398|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Text IN CENTER!

10th August 2012

Ugh.... somehow I managed to mess this up again when putting scaling into the mix! :(
My code:
[code] if (!Invisible)
{
float GlobalScale = GlobalSettings.Default.ScaleFactor;
if (m_ScaleX == 0 &&*snip*


Afr0

Updating Drivers

10th August 2012

Why don't you develop said hardware, spinal? ;)


Afr0

Catching up on years of coding insomnia?

5th August 2012

Steve, why do you seem to end every other sentence with LOL?
Do you honestly laugh that much, or is it just a manner of writing?


Afr0

Catching up on years of coding insomnia?

5th August 2012

Maybe you're getting old :P


Afr0

Help in solving design/theory ideas in my game

31st July 2012

4 players, 4 ciies - have you considered designing the game for many players, making it into an MMO?


Afr0

Dr DD

28th July 2012

Grats!


Afr0

Home again, Home again, Jiggity Jig

28th July 2012

Awesome, grats!
Now you can fork this!


Afr0

Jay's Crappy July

16th July 2012

Just be glad you're not in the US, or you'd probably be dead by now (an old classmate of mine recently became the stuff of national headlines because he managed to rake up 900,000 NOK ($143,000) in bills because of a snakebite).
Here's a link to the artic*snip*


Afr0

Don't do drugs!

14th July 2012

Such a tragedy! :(


Afr0

Multi system SNES joypad...

6th July 2012

Well, I don't see that as being particularily difficult. I was thinking of building an antimatter factory of sorts, but had to shelve that plan because I couldn't ensure that the antimatter wouldn't come in contact with matter for a period of time long eno*snip*


Afr0

Popularity Rocks

5th July 2012

Grats!


Afr0

Multi system SNES joypad...

5th July 2012

Nuclear launch! You'd have to tie it to a red button.
And build a nuclear missile (actually not that difficult, but getting hold of plutonium is...)


Afr0

Git GUI push

30th June 2012

By the way, I'm still not sure what is meant by "localizing changes down to half a line" - if I made multiple changes to a file, why not stage then all at once?


Afr0

Git GUI push

29th June 2012

That's a good suggestion, should probably do that! I'm just being lazy, since C# is GCed.


Afr0

Git GUI push

28th June 2012

So what kind of commits is he talking about?


Afr0

Git GUI push

27th June 2012

Proof and Doubleproof that it is possible to do fine-grained commits with Github for Windows (so long as only one file is committed at a time - otherwise it will automatically stage the entire file).
Admittedly I did manually diffing for this (I copied ov*snip*


Afr0

Git GUI push

26th June 2012

[quote]I will note that GitHub for Windows actually does indicate when you're formatting your commit messages wrong - it just gives you such a minor visual cue that it's hard to notice unless you're looking for it. When a line of the commit message gets be*snip*


Afr0

Git GUI push

25th June 2012

Ok so I read up on staging, and it seems like a completely useless feature to me. This blogpost outlines a scenario called the "tangled working copy"-problem for when staging comes in handy.
I've never actually had this problem. Ever!
When I work on a fe*snip*


Afr0

Git GUI push

25th June 2012

[quote]you modify a line and only want to stage half of the changes you did to that line.[/quote]
By 'staging' I'm assuming you mean 'committing'... why would you only commit half the changes you did to a line?
[quote]The latter case is far more importan*snip*


Afr0

Git GUI push

25th June 2012

Yeah... I started using Github for Windows and am loving it. If I feel the need to do fine-grained stuff, I'll consider using a terminal.
I got my exams back today and passed, so now I can program all summer with a clean conscience. Next semester I'm doin*snip*


Afr0

GMan's IRRlicht Wrapper Linux & Geany?

21st June 2012

I skimmed through the manual, and it doesn't seem like Geany supports running the BMax compiler from within Geany.


Afr0

Why Python?

18th June 2012

[quote]It goes deeper than that.[/quote]
You may be right, but even so - saying you've "mastered" a language sounds arrogant, even when the interpretation of "mastered" is pretty subjective.


Afr0

Why Python?

18th June 2012

Python is easier to learn than C. It is a scripting language.
I don't know why it was invented, but scripting languages are good for "static code" that doesn't need to be recompiled.
In Project Dollhouse, I use Lua to define the look of the game's UI, an*snip*


Afr0

Git GUI push

17th June 2012

I have to agree with HoboBen though: Git is annoyingly hard to wrap your head around. But hopefully it's worth it if people fork the project.


Afr0

Git GUI push

17th June 2012

Yeah, I figured it out. For some reason, Git GUI has an options menu option that is hidden away in the 'Edit...' menu.

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