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Socoder -> Wednesday Workshop -> #207 - The BulletTime Challenge

Wed, 24 Jun 2009, 04:45
Jayenkai

#207 - The BulletTime Challenge




The Challenge

Allow the player to enter Bullet Time!!!

The Time

Wed 24th June -> 1st July, 2009
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning")

The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

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''Load, Next List!''
Thu, 25 Jun 2009, 10:34
Jayenkai
Jay's entry..



Microbes
A remake of a classic Amiga PD game.
Left mouse button to fire, Right mouse button to Bullet-Time

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''Load, Next List!''
Fri, 26 Jun 2009, 17:24
spinal
That bullet time logo looks a lot like an LED.
Mon, 29 Jun 2009, 05:03
steve_ancell
Most certainly does
|edit| It even looks like it has one lead shorter than the other |edit|