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Socoder -> On Topic -> Intel® Visual Adrenaline Level Up 2009 Prize List

Wed, 29 Apr 2009, 04:48
cthug
So Intel have a gamedev contest; obviously a advertising stunt. Anyway it has some good prizes like game development tools and cash prizes. starts March 23 Ends July 1st (soon), it has three categories:

* Best Threaded Game - Game best optimised using threads.
* Game-on-the-Go - mobile application for intel chips; atom?
* Best Game Optimized for Intel® Graphics - game optimised for intel graphics cards etc.

so how jay put it; advertising there CPU's, mobile device and graphics cards.

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Wed, 29 Apr 2009, 04:55
JL235
I'm building a concurrent game framework for my third year project at uni, so I'd love to enter an example game. But the deadline is way too soon for me to have anything decent done.

Is there a link?
Thu, 30 Apr 2009, 01:20
cthug
Link - https://software.intel.com/en-us/contests/levelup2009/contests.php

Deadline is a little to soon, but it did start mid-march

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Thu, 30 Apr 2009, 02:22
cthug
I am thinking that I might enter a game, probably a 2d maybe 3d if I feel like it (modeling that is). I will most likey enter the best threaded, so the game might not have great graphics (I am not a very good artist), but instead specifically target the specification of the category, ie how well threaded the game is.

Donno yet

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Thu, 30 Apr 2009, 04:32
JL235
How are you going to tackle the threading issues? Are you going to use a typical game programming language (i.e. C++) or a highly-concurrent language? I'd be very interested in what you do, what you use and how your structure it.
Thu, 30 Apr 2009, 05:52
cthug
I will most likey use plain old c maybe C++. I like c and ASM, many would disagree, but I like working close the the hardware; make the program faster more effective. Assembly is a bit to close for most uses. I don't really like OOP, but C++ is alright.

I will probably use SDL; I have become very fond of SDL, since it is a great cross-platform game development library. I mainly use linux (Ubuntu 8.04), but I also use windows regularly so cross-platform ability is important to me. I woul use SDL's thread functionality to effectively thread the game.

I would also use openGL; I don't have a great deal of experience with openGL (or 3D programming for that matter), but I did have a play with basic4gl a while ago, to help with my openGL skills.

I won't be going too flash; just somthing simple, only got a couple months. My freinds are into 3D modelling might get them to help (and game design), I am hopeless.

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Thu, 30 Apr 2009, 06:30
JL235
You might want to take a look at OpenMP, a open standard with implementations on performing high-grained concurrency in C and C++. It's also supported by Intel.
Thu, 30 Apr 2009, 14:55
cthug
Looks good; don't have time to look now, but thanks for your help in MUD chat.

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Sat, 02 May 2009, 00:57
cthug
Don't think that I will enter now; thinking now, I have tests coming up in a month, and I also have another project, I want to work on. maybe next time; but hey for your help


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